Release Notes for 371

改進

備註狀態

New "Perpendicular" mode for Align Orientation Constraint for aligning principal axes. This allows the creation of rotational constraints with 2 degrees of rotational freedom - as opposed to 1 DOF for current "Parallel" mode. Useful in creation of "upright" constraint for bicycles, allowing yaw and pitch but not roll.

Live

New SetCore API to allow you to customize the look and feel of the Avatar Context Menu to better suit your game.

Live

The default size of spawn locations inserted in studio has been changed to 12x1x12

Live

New property Players.RespawnTime which allows you to change the time it takes for a player to respawn.

Live

Added a setting "Show Everything in Explorer" to Studio to show hidden objects unconditionally.

Live

Changed text of open/ save options under file menu to reflect where the open/ saves are coming from. Remove "Published as" from title bar

Live

Non-hidden explorer items are no longer obscured by hidden explorer items when shown (hidden items now default to the bottom of the explorer)

Live

PluginToolbar::CreateButton takes 4 arguments. In order:

  • id. Some unique id for the button. Must be unique within the scope of the parent toolbar.
  • tooltup. User-facing tooltip text.
  • icon.
  • text. User-facing button text.

If the final argument is missing, we default to using the buttonId as text. This is bad practice though: if you want to internationalize your plugin, you'll want to cleanly separate the ID, which should be the same in all languages, and the user-facing text, which will change.

Live

修正

備註狀態

Appearance of the logged in Studio user will now be applied to test players in local test servers.

Live

Bug fix for Humanoid:ApplyDescription() sometimes resetting the avatar

Live

Fixed performance issue with setting Text property

Live

Fixed duplicate results for native Studio widgets in the Quick Access Menu search

Live

Split meshes are now rescaled together.

Live