改進
備註 | 狀態 |
---|---|
remove the check box in studio setting that allows turning off distributed physics. | Live |
Add ScaleType.Fit and ScaleType.Crop to ImageLabel/ImageButton. | Live |
Pressing the tab or down arrow key while using the explorer widget filter will set the user focus to the first item in the explorer tree, allowing for smoother workflow. | Live |
You can now sort games on the studio start page | Live |
You can now search for games on the studio start page | Live |
UI Editor toggle is moved to new widget in corner of 3D view | Live |
Adjustments and bug fixes with new UI Editor toggle button | Live |
new UI Editor Icons | Live |
This creates a heuristic to prevent server hangs due to remote even spam. This should not affect developers under most circumstances. | Pending |
API dump now specifies classes for reference properties instead of just saying Object. | Pending |
修正
備註 | 狀態 |
---|---|
Fixes incorrect face normals after scaling Mesh Parts. see: https://devforum.roblox.com/t/resized-meshpart-normals-are-incorrect/84884/4 | Live |
Constraints are now visible through Glass. | Live |
Fixed black spots appearing on Glass on Android | Live |
When using double nested ScrollingFrames, fix inputs being ignored when you try to scroll the outer frame by tapping on the inner frame. | Live |
Scrolling with touch devices on SurfaceGuis is much smoother and intuitive. | Live |
Fixed in-game chat localization again. | Live |
Handle hit detection returns the closest handle, not the first detected. | Live |
Fixed a case where autocomplete would crash Studio | Live |
GuiObjects should be truly centered when inserted from UI Tab butons | Live |
| Live |
Improved security and reduced client workload during join time. | Pending |