改进
说明 | 状态 |
---|---|
Reduced memory of block parts by 168 bytes. Optimized setting Part.Size by 25% for block parts. Optimized block-to-block collisions. | Live |
Physics sleep state transitions are 40% faster now. | Live |
Updates BrickColor.Random() to not use a fixed seed to generate colors | Live |
Removes the general context menu in Avatar Setup. | Live |
Pasting Creator Store asset links into properties like Decal.Texture now converts to a valid asset URL automatically. | Live |
修复
说明 | 状态 |
---|---|
Fixes highlights in Studio being incorrect between play/edit mode. Fixes highlights in Studio possibly being affected by each other in the play mode. | Live |
Fixed a bug causing the deletion of parts nested within models when other parts in those models fell below the Workspace.FallenPartsDestroyHeight. | Live |
Fixed various snapping behavior for the Dragger QoL Beta. See updates on the DevForum announcement for details. | Live |
Removed the duplicated context outline when emulator is on. | Live |
Fixed a bug where your mouse could get stuck in place until you click it. | Live |
LocalScript instances no longer run when using a non-legacy Enum.RunContext. | Pending |