Release Notes for 612

改进

说明状态

Reduced memory of block parts by 168 bytes. Optimized setting Part.Size by 25% for block parts. Optimized block-to-block collisions.

Live

Physics sleep state transitions are 40% faster now.

Live

Updates BrickColor.Random() to not use a fixed seed to generate colors

Live

Removes the general context menu in Avatar Setup.

Live

Pasting Creator Store asset links into properties like Decal.Texture now converts to a valid asset URL automatically.

Live

修复

说明状态

Fixes highlights in Studio being incorrect between play/edit mode. Fixes highlights in Studio possibly being affected by each other in the play mode.

Live

Fixed a bug causing the deletion of parts nested within models when other parts in those models fell below the Workspace.FallenPartsDestroyHeight.

Live

Fixed various snapping behavior for the Dragger QoL Beta. See updates on the DevForum announcement for details.

Live

Removed the duplicated context outline when emulator is on.

Live

Fixed a bug where your mouse could get stuck in place until you click it.

Live

LocalScript instances no longer run when using a non-legacy Enum.RunContext.

Pending