改进
说明 | 状态 |
---|---|
New workspace property 'ClientAnimatorThrottlingMode' which can be enabled to throttle animators distanced further away or outside of camera frustum. Currently only supported for Humanoid, with plans to support all animators in the long term. | Live |
Optimized raycasts in part-dense worlds. | Live |
Fixed some bugs with generic variadics
| Pending |
Enabled Assembly-based Collision Detection optimization. | Pending |
Table field access and assignment is now faster when the field value is or was nil | Pending |
修复
说明 | 状态 |
---|---|
Generic parameters and variadic generic parameters can no longer have the same name. | Live |
Fixed rare crash when user input occurred before/after the viewport had loaded in/out. | Live |
| Pending |