改进
说明 | 状态 |
---|---|
Changed AvatarEditorService:PromptSaveAvatar and AvatarEditorService:PromptCreateOutfit to automatically changed the provided humanoid description so it meets the allowed Avatar rules such as scale limits and accessory counts. | Live |
Improved how type checking handles setmetatable calls and tables with metatables attached. | Live |
Humanoid:LoadAnimation (deprecated) was removed from the Animate Script Foot slide due to bad blending/timewarping between default walk and run animation (visible for instance when setting the humanoid speed to 2) was addressed with an update in the Animate script | Live |
Added support to packages for attributes | Live |
Added support to ChangeHistoryService for attributes | Live |
"Add" icon in Plugin Management now opens Toolbox and shows the Plugin Marketplace if you have a place open. | Live |
Fixes issue with Toolbox Asset Preview overflowing at narrow widths. Adds AudioPlayer scrubbing function to Toolbox Asset Preview. Toolbox Asset Preview shows times in the local timezone. | Live |
Loosened team create permissions so user team create games can add groups that they are not a part of with the play permission and group team create games can add users that are not part of their group with the play permission | Live |
Improved StudioSettings -> Advanced -> RespectStudioShortcutsWhenGameHasFocus so that in the off state (non-default), Studio shortcuts are respected if the viewport is not focused | Live |
Updated 'About Roblox Studio' dialog to have selectable text | Live |
RichText will now be able to scale to fit if TextScaled is set to true. Also it will correctly wrap against spaces if possible. | Live |
You can now use / tags in richtext for rendering spans with all capital letters. | Live |
GetAsync return parameter is updated from Variant to Tuple. This change is backward compatible and should not affect any existing games. | Pending |
RemoveAsync return parameter is updated from Variant to Tuple. This change is backward compatible and should not affect any existing games. | Pending |
SetAsync return parameter is updated from void to Variant. This change is backward compatible and should not affect any existing games. | Pending |
Type checker now handles variadic arguments/returns in Roblox APIs correctly, fixing issues with BindableEvent:Fire and the like. | Pending |
Fix type information for RBXScriptSignal:Connect to return RBXScriptConnection | Pending |
Enabled new improved Collision Pipeline that should optimize large welded assemblies. | Pending |
修复
说明 | 状态 |
---|---|
Fixed a type inference issue where and was incorrectly assumed to indicate that two types were equivalent. | Live |
Fixed crash that could occur with shift-F3 networks stats. | Live |
Fix ShadowMap lighting on Xbox | Live |
Luau is now aware of the EnumItem.EnumType property. | Live |
Fix for Asset Manager's Audio right click to add assets. | Live |
Fix warnings in output window when previewing paid plugins | Live |
Toolbox: Fix Asset Preview not loading for models without descriptions. | Live |
Fix a Toolbox issue where decals and packages would be inserted twice if double clicked. | Live |
Users can now add Groups/other Users to play without having to enable Team Create. Groups can add Users to play without having to enable Team Create | Live |
Fixed an error on the monetization page in Studio's game settings | Live |
AutomaticSize uses GuiObject size as a min bounds for sizing. | Live |
Resolved a user-reported issue with UIPadding and Automatic Size Studio Beta. | Live |
Resolved a couple of performance issues with Automatic Size Studio Beta. | Live |
Fixed UIGridLayout not respecting UIAspectRatioConstraint when using the AutomaticSize beta. | Live |
Fixed a regression with accessing properties from an intersection of tables where one of the table was missing that given property. | Pending |
This change is part of Clouds MVP Phase 1b. It addresses ability to vary field of view and the 3D window aspect ratio, where clouds rendering must align to the rest of the scene. | Pending |