Use Case Tutorials

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Modeling

Modeling is the process of crafting 3D objects for props, environments, and characters within your experiences. This process is important because it allows you to create both the visual and interactive content that encourages players to explore and engage with the 3D space.

Studio Modeling

Use solid modeling operations directly in Studio to form complex shapes by unioning and negating basic parts.

Intro to World Buiding
Creating Neon Signs with Solid Modeling
Assembling Modular Environments
Blender Modeling

Use third-party modeling tools like Blender to create meshes, then import them into Studio using the 3D Importer.

Box Modeling 101
Vertex Coloring Meshes


User Interfaces

User interfaces (UI) are visual or interactive elements that either provide essential gameplay information or teach players how to complete unique user flows within your experiences. Strategically implementing UI in key locations on-screen and in the 3D space is important because UI communicates what players need to know to be successful and to have a positive user experience, such as information about their main objective or their location in the overall map.

Creating HUD Meters
Creating Interactive Buttons
Creating Proximity Prompts
Creating Interfaces on Parts
Creating Score Bars


Audio

Audio is sound that either increases a player's enjoyment of an experience, or delivers feedback for their actions, gameplay status, or events. While often overlooked, audio is important because it immerses players within your environments, makes 3D worlds feel realistic, and provides information that helps players meet their goals.

Playing Background Music
Playing Positional Sounds


Lighting

Lighting is luminescence within the 3D space that allows players to see and interact with objects in your experiences. Adding and customizing light sources to meet the needs of your experience is important because lighting establishes mood, highlights important objects, and immerses players in either realistic or stylized environments.

Enhancing Indoor Environments
Enhancing Outdoor Environments


VFX

Visual Effects (VFX) are elements that enhance the player's user experience by either improving the environment with aesthetics that have real-world or custom physical behavior, or providing visual feedback on gameplay actions, such as casting a spell or interacting with a hazard. Designing environments and workflows with VFX in mind is important because VFX adds dynamic movement to scenes that would otherwise be static, and it can provoke emotions like joy or fear from players at key narrative moments.

Creating Laser Beams
Creating Waterfalls
Creating Volcanoes


Physics

Physics in Studio is the simulation of real-world physical systems like gravity, aerodynamics, and friction. Understanding how Roblox emulates physics in real time is important because it allows you to create realistic and intuitive behavior in your experiences that's familiar and intuitive to players.

Physics 101
Creating Moving Objects
Creating Spinning Objects


Animation

Animation is the process of creating motion for your characters, objects, and environments using internal rigs that you can pose between keyframes. Designing models with rigging and skinning data is important because it allows you to create engaging, dynamic, and expressive objects that bend and flex naturally.

Studio Animation

Use the Animation Editor directly in Studio to create animations for models or meshes with rigging and skinning data.

Creating Character Animations
Playing Character Animations
Blender Animation

Use third-party modeling tools like Blender to create meshes with rigging and skinning data, then import them into Studio using the 3D Importer.

Rigging and Skinning a Simple Mesh
Rigging and Skinning a Humanoid Model


Scripting

Scripting in Studio is the use of the Luau programming language to add custom, dynamic behavior to your experiences so that they are engaging and fun to play. Understanding how programming works on Roblox is important because it allows you to write and organize your scripts that control things like logic, movement, events, and interactions between objects in the 3D space in a way that improves performance and optimization.

Script Types and Locations
Services
Properties and Attributes
Saving Data


Camera and Input

Camera is the object that determines what the player is able to see in the 3D space, and input is the method or device in which players access and interact with your experience, such as a mobile device or gamepad. Designing gameplay around your camera configuration and which input types players can use to access your experience is important because your design decisions directly impact accessibility, user experience, and how players can engage with objects.

Creating a First-Person Camera
Creating a Side-Scrolling Camera
Creating an Isometric Camera
Detecting User Input