Cải Thiện
Lưu Ý | Trạng Thái |
---|---|
Changes EditableMesh to inherit from Object and live outside the DataModel. | Live |
Adds a new DataStore.GetVersionAtTimeAsync method to retrieve data store versions by timestamp. | Pending |
Pending | |
Adds an entry to the beta features menu to enable incremental autocomplete in Studio. | Pending |
Fixes stale lighting state when transitioning in then out of eager bulk execution. | Pending |
Fixes voxelization of invalid parts and meshes. | Pending |
Speeds up performance in the Output window when printing duplicate messages. | Pending |
Avatar Setup now automatically reruns avatar marketplace validations if you change the scale of your avatar. | Pending |
Fixes the Plugin Management window infinitely loading. | Pending |
Bản Sửa Chữa
Lưu Ý | Trạng Thái |
---|---|
Fixes bug where an invalid ParticleEmitter.FlipbookLayout could be applied to a ParticleEmitter if a different property was modified. | Live |
Enables UIStroke to be used in conjunction with rich text. | Live |
Reduces the time it takes to seek to the desired time position in a VideoFrame. | Pending |
Updates Luau parser to allow writing parenthesized types in generic type arguments, such as:
| Pending |
Fixes a rare bug for in-experience CSG incremental collision geometry. | Pending |
Fixes a bug in non-strict mode under the New Solver Beta that causes method calls to incorrectly report argument count mismatches. | Pending |
Fixes a bug in the New Type Solver Beta where property accesses from read-only tables would sometimes incorrectly report an error when read from to initialize another table's keys. | Pending |
Fixes issues with the mobile touch jump button on character death. | Pending |
Fixes a bug where the insert object popup would not let you use the arrow keys to change selection. | Pending |
Fixes an issue where UIDragDetectors would no longer function when the visible property of its parent was toggled during a drag. | Pending |