Cải Thiện
Lưu Ý | Trạng Thái |
---|---|
Add a writable TextBox.CursorPosition property | Live |
Fix rare rendering artifacts on Android phones with Mali GPUs | Live |
There's now a settings under "Studio/Advanced" called "Debug Client in APS Mode". If this is true, and Accurate Play Solo is enabled, then when you run play solo the debugger will attach to the client data model, and not the server. | Live |
Location of 'Run Script' action has been changed in Ribbon UI, from 'Test -> Simulation' to 'Model -> Advanced' | Live |
Fix rare rendering artifacts on Android phones with Mali GPUs | Pending |
We're going to stop removing duplicate welds soon. This behavior causes ordering issues and problems with eventual consistency. | Pending |
Added Part.RootPriority. An integer value between -127 and 127 that can be used to control the root part of the assembly. If two parts have different RootPriorities it will take precedence over size-based comparison. Pending until all supported client versions support it. | Pending |
Added Part.Massless. A part will be massless if it is either a descendant of an Accoutrement or Massless == true. | Pending |
Bản Sửa Chữa
Lưu Ý | Trạng Thái |
---|---|
Fix fog, particle, beam and trails blending in Voxel mode | Live |
Fixed a regression where Part.Position would not update WeldConstraints in AutoJointsMode.Explicit | Live |
Fixes problem with loading some mp3 files. | Live |
Users no longer need to have a joint selected in order to add a key | Live |
Changed context help urls in Animation Editor | Live |
Accessories should now scaled according to the scale of the part it is attached to. | Live |
Improved trackpad scrolling. | Live |
Nerfed trackpad scrolling for Windows laptops. | Live |
You can no longer retry upload through Studio if mesh file has inappropriate name. | Live |
Fixed error where APS incorrectly considers everyone under 13. | Live |
Fixed a regression from about a month ago when characters got worse at climbing stairs. | Pending |