Cải Thiện
Lưu Ý | Trạng Thái |
---|---|
coroutine.yield is no longer automatically resumed by our internal scheduling system | Live |
Image button now have the property of "PressedImage" and "HoverImage" that you could directly assign to for the texture of pressing down and hover over the image button. | Live |
Allows the developer to get the teleport GUI which was shown to the player during a teleport after they have arrived without needing to wait for LocalPlayerArrivedFromTeleport | Live |
Improve rendering performance on levels with lots of Fire particle effects. | Pending |
Bản Sửa Chữa
Lưu Ý | Trạng Thái |
---|---|
Fixed Motor6D.Transform to work reliably on any client, even if they don't own the assembly. | Live |
Fixed a problem in AlignOrientation with RigidityEnabled where the target orientation would be achieved in unpredictable time. The motion is now much more consistent. | Live |
Make arrow keys in textboxes move the cursor by whole grapheme clusters so that editing text containing emoji is more intuitive. | Live |
Can box select attachments in 3D view if they are visible | Live |
Fixed RunService:IsEdit for start server / start player. Again. | Live |
Fixed a bug where throttling was was causing explosions to be ignored. | Pending |