AudioTextToSpeech

Hiển Thị Bản Đã Lỗi Thời
Không Thể Duyệt

AudioTextToSpeech is used to play text as speech audio. It provides a single Output pin which can be connected to other pins via Wires. This API is still in development and is not yet publicly available.

Mẫu mã

Outputting Text as Speech

local audioTextToSpeech : AudioTextToSpeech = Instance.new("AudioTextToSpeech")
audioTextToSpeech.Parent = workspace
audioTextToSpeech.Text = "Hello! Converting text into speech is fun!"
audioTextToSpeech.VoiceId = "1"
local deviceOutput = Instance.new("AudioDeviceOutput")
deviceOutput.Parent = workspace
local wire = Instance.new("Wire")
wire.Parent = workspace
wire.SourceInstance = audioTextToSpeech
wire.TargetInstance = deviceOutput
local count = 0
local connection = nil
connection = audioTextToSpeech.Ended:Connect(function()
audioTextToSpeech.Text = "I can count to " .. count .. " because I am very smart"
audioTextToSpeech.VoiceId = "2"
audioTextToSpeech.TimePosition = 0
audioTextToSpeech:Play()
count += 1
if count > 10 then
connection:Disconnect()
end
end)
audioTextToSpeech:Play()

Tóm Tắt

Thuộc Tính

Phương Pháp

Sự Kiện

Thuộc Tính

IsLoaded

Chỉ Đọc
Không Sao Chép
Đọc Song Song

Denotes whether the AudioTextToSpeech object is loaded, buffered, and ready to play. Although uncommon, AudioTextToSpeech objects may have their assets unloaded at runtime if there is extreme memory pressure, in which case IsLoaded will become false.

IsPlaying

Bảo Mật Roblox
Đọc Song Song

Denotes whether the AudioTextToSpeech object is currently playing. This property is read-only, but replicates. To play and stop an AudioTextToSpeech object at runtime, use the Play() and Pause() methods.

Looping

Đọc Song Song

Controls whether the AudioTextToSpeech object loops when exceeding the end of its TimeLength.

Pitch

Đọc Song Song

A value in musical semitones. The pitch of the generated speech audio is shifted from its default value by AudioTextToSpeech.Pitch semitones. Ranges from -12.0 to 12.0.

PlaybackSpeed

Đọc Song Song

Multiplier controlling how quickly the speech audio will be played, directly controlling its perceived pitch. Ranges from 0 to 20.

Speed

Đọc Song Song

Multiplier controlling the speed of the generated speech audio. Ranges from 0.5 to 2.0.

Text

Đọc Song Song

The text to be converted into speech audio by AudioTextToSpeech.

TimeLength

Chỉ Đọc
Không Sao Chép
Đọc Song Song

Denotes the generated speech audio in seconds.

TimePosition

Đọc Song Song

Tracks and controls the current position of the playhead within the generated speech audio, in seconds.

VoiceId

Đọc Song Song

The voice style to be used byAudioTextToSpeech.

Volume

Đọc Song Song

Volume level which is multiplied onto the output audio stream, controlling how loudly the generated speech audio will be played. Ranges from 0 to 3.

Phương Pháp

GetConnectedWires

Instances

Returns an array of Wires that are connected to the specified pin. AudioTextToSpeech has one "Output" pin.

Tham Số

pin: string

Lợi Nhuận

Instances

Pause

()

Pauses the AudioTextToSpeech object wherever its TimePosition is. Replicates from server to client.


Lợi Nhuận

()

Play

()

Plays the AudioTextToSpeech from wherever its TimePosition is. Replicates from server to client.


Lợi Nhuận

()

Unload

()

Frees resources by unloading the generated speech audio.


Lợi Nhuận

()

GetWaveformAsync

Sinh Lợi

Tham Số

timeRange: NumberRange
samples: number

Lợi Nhuận

Sinh Lợi

A blocking call that begins the generation of speech audio based on the current parameters. It will yield until the speech generation either completes or fails. Status is returned by an AssetFetchStatus value.


Lợi Nhuận

Sự Kiện

Ended

Fires after the AudioTextToSpeech object has completed playback and paused. Note this event will not fire for audio with Looped set to true since it continues playing upon reaching its end. This event will also not fire when the audio is paused before playback has completed; for this, use AudioTextToSpeech:GetPropertyChangedSignal() on the IsPlaying property.

This event is may be used to destroy an AudioTextToSpeech object when it has completed playback.


Looped

Event that fires after the AudioTextToSpeech object loops. This happens when the audio reaches the end of its content and Looping is true.

This event does not fire if the audio is looped manually by changing its TimePosition.


WiringChanged

Event that fires after a Wire becomes connected or disconnected, and that Wire is now or was previously connected to a pin on the AudioTextToSpeech and to some other wirable instance.

Tham Số

connected: boolean

Whether the instance got connected or disconnected.

pin: string

The pin on the AudioTextToSpeech that the Wire targets.

wire: Wire

The Wire between the AudioTextToSpeech and the other instance.

instance: Instance

The other instance that is or was connected through the Wire.