---
title: "Week of August 3, 2026"
url: /docs/en-us/updates/2026-08-03
last_updated: 2026-10-23T19:09:36Z
description: "Release notes: Week of August 3, 2026"
---

# Week of August 3, 2026

## Improvements

- Optimizations and stability improvements for Bone and Attachment-based rigs.
- Improves the Input Action System to correctly handle multiple touches originating on `UIButtons` and `UIModifiers`.
- Fixes various crashes related to physics constraints.
- Updates `Player:IsVerified` API to accept verification level enum.
- Adds type information for `Class.Player:GetCameraState()`.
- Fixes a `FontFace` editing bug for `Class.InputActionLabel`.
- Adds min and max value controls to the `NumberSequence` editor in QT Properties.

## Fixes

- Fixes SLIM support for emissive maps in `Class.SurfaceAppearance` objects.
- Fixes an issue where equipping and unequipping tools sometimes caused full `FastCluster` (avatar rendering) rebuilds and framerate spikes.
- Fixes an issue where user-defined type function instances were not evaluated for autocomplete.
- Fixes mesh LOD flickering by transferring the cull handle instead of recreating it.
- Fixes occasional cursor lock when the app starts in the background.
- Fixes a bug where exported type functions would sometimes be replaced with `**error-type**` or raise an error alluding to modification across arenas.
- Fixes order-dependent logic when comparing attributes under server authority.