İyileştirmeler
Not | Durum |
---|---|
Improves the flame graph UI for Microprofiler. | Live |
Introduces @native attribute to enable native compilation of individual Luau functions. | Live |
Updated current tone mapper presets to not affect Lighting.Technology of "Compatibility." | Live |
Adds a "Material Action as Tool" toggle to the beta Material Picker. When enabled, clicking on parts or holding the mouse button down while hovering over parts will apply the selected material. | Live |
Improves performance of large selections when Outlines selection style is chosen from the View tab of Studio. | Live |
Adds support for OpenType font features zero and ss03. | Live |
Adds a visual editor for AudioEqualizer. | Pending |
Adds BanConfigType and UnbanConfigType for the inputs to the ban APIs. | Pending |
Adds a garish placeholder for a replicated EditableMesh as a reminder that replication is not yet available. | Pending |
Düzeltmeler
Not | Durum |
---|---|
Fixes bug where waypoints are not sent after PathfindingLink. | Live |
Reloads pending texture assets after some time if canceled prematurely. | Live |
Fixes a bug that caused EchoSoundEffect.Feedback to not work correctly. | Live |
Fixes a bug where changing the Studio volume does not persist when exiting play mode. | Live |
Fixes viewport frame reflection face orientations. | Live |
Fixes an issue that could prevent streaming of parts added under an already streamed persistent model in some situations. | Live |
Luau deprecation API lint warning now mentions suggested method class name if it's in a different class. | Live |
Fixes issue where processing a very long branch of primitives in an anchored assembly could cause a stack overflow in StreamingSolver. | Live |
Separates the Studio volume level from the in-experience volume level. | Live |
Fixes a bug where a Sound can start playing when opening the Convert to Package window. | Live |
Fixes MouseLockType behavior in Studio when it has been set to LockCenter or LockCurrentPosition. | Live |
Fixes issue with ScrollingFrame input sinking. | Live |
Fixes a bug with gamepad selection and ScrollingFrame with ClipsDescendants set to false. | Live |
Fixes a bug where the Rename context menu option in the Explorer is not available for a newly added instance until it is deselected and reselected again. | Live |
Uploading an image from the properties panel now happens asynchronously. | Live |
Fixes an error when summoning the handles to Terrain under the Dragger QoL Improvements beta. | Live |
Fixes an issue preventing image uploading through the Material Manager. | Live |
UI Editor will not select invisible GUI objects. | Live |
Fixes visual issue in Asset Importer plugin | Pending |
All place files are now treated as if they're upgraded with Shorelines, meaning they will use the new algorithm. Voxel values are not actually changed, and you can still run the upgrade process from Studio. | Pending |
Resolves a Studio crash related to the EditableMesh beta. | Pending |
Random.new() behaves the same on all platforms if the seed argument is within [-9007199254740991, 9007199254740991]. | Pending |
On Android devices, UserInputService.KeyboardEnabled will be only set to true when there is hardware keyboard input. | Pending |