Learn
Motor Sınıfı
TweenService
Oluşturulamaz
Hizmet

*Bu içerik, yapay zekâ (beta) kullanılarak çevrildi ve hatalar içerebilir. Sayfayı İngilizce görüntülemek için buraya tıkla.


Özet
Yöntemler
Create(instance: Instance,tweenInfo: TweenInfo,propertyTable: Dictionary):Tween
GetValue(alpha: number,easingStyle: Enum.EasingStyle,easingDirection: Enum.EasingDirection):number
SmoothDamp(current: Variant,target: Variant,velocity: Variant,smoothTime: number,maxSpeed: number?,dt: number?):Tuple
Devralınan Üyeler
Kod Örnekleri
Tween Oluşturma
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Color = Color3.new(1, 0, 0)
part.Anchored = true
part.Parent = game.Workspace
local goal = {}
goal.Position = Vector3.new(10, 10, 0)
goal.Color = Color3.new(0, 1, 0)
local tweenInfo = TweenInfo.new(5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
Tween Döngüsü
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = workspace
local tweenInfo = TweenInfo.new(
2, -- Süre
Enum.EasingStyle.Linear, -- EasingStyle
Enum.EasingDirection.Out, -- EasingDirection
-1, -- RepeatCount (sıfırdan küçük olduğunda tween sonsuz döngü yapar)
true, -- Reverses (tween hedefe ulaştıktan sonra tersine dönecek)
0 -- DelayTime
)
local tween = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 30, 0) })
tween:Play()
task.wait(10)
tween:Cancel() -- animasyonu 10 saniye sonra iptal et
Bir Tween'i Durdurmak
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.BrickColor = BrickColor.new("Bright green")
part.Parent = workspace
local goal = {}
goal.Position = Vector3.new(50, 10, 0)
local tweenInfo = TweenInfo.new(10, Enum.EasingStyle.Linear)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
task.wait(3)
part.BrickColor = BrickColor.new("Bright red")
tween:Pause()
task.wait(2)
part.BrickColor = BrickColor.new("Bright green")
tween:Play()

API Referansı
Yöntemler
Create
Capabilities: Basic
TweenService:Create(
instance:Instance, tweenInfo:TweenInfo, propertyTable:Dictionary
Parametreler
instance:Instance
tweenInfo:TweenInfo
propertyTable:Dictionary
Dönüşler
Kod Örnekleri
Tween Oluşturma
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Color = Color3.new(1, 0, 0)
part.Anchored = true
part.Parent = game.Workspace
local goal = {}
goal.Position = Vector3.new(10, 10, 0)
goal.Color = Color3.new(0, 1, 0)
local tweenInfo = TweenInfo.new(5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
Tween Döngüsü
local TweenService = game:GetService("TweenService")
local part = Instance.new("Part")
part.Position = Vector3.new(0, 10, 0)
part.Anchored = true
part.Parent = workspace
local tweenInfo = TweenInfo.new(
2, -- Süre
Enum.EasingStyle.Linear, -- EasingStyle
Enum.EasingDirection.Out, -- EasingDirection
-1, -- RepeatCount (sıfırdan küçük olduğunda tween sonsuz döngü yapar)
true, -- Reverses (tween hedefe ulaştıktan sonra tersine dönecek)
0 -- DelayTime
)
local tween = TweenService:Create(part, tweenInfo, { Position = Vector3.new(0, 30, 0) })
tween:Play()
task.wait(10)
tween:Cancel() -- animasyonu 10 saniye sonra iptal et

GetValue
Capabilities: Basic
TweenService:GetValue(
alpha:number, easingStyle:Enum.EasingStyle, easingDirection:Enum.EasingDirection
Parametreler
alpha:number
easingStyle:Enum.EasingStyle
easingDirection:Enum.EasingDirection
Dönüşler

SmoothDamp
Paralel yaz
Capabilities: Basic
Simulation Access
TweenService:SmoothDamp(
current:Variant, target:Variant, velocity:Variant, smoothTime:number, maxSpeed:number?, dt:number?
Parametreler
current:Variant
target:Variant
velocity:Variant
smoothTime:number
maxSpeed:number?
dt:number?
Dönüşler

©2026 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.