SpecialMesh

Artık kullanılmayanları göster

*Bu içerik, tercih ettiğin dilde çok yakında mevcut olacak.

The SpecialMesh object applies a mesh to a BasePart depending on the MeshType property. A number of options are available.

  • Brick - A block shape, equivalent to a BlockMesh
  • Cylinder - A cylinder, identical to a Part with a Part.Shape of 'Cylinder'
  • FileMesh - A user uploaded Mesh, equivalent to FileMesh that a texture can be applied to using the FileMesh.TextureId property
  • Head - A character head shape
  • Sphere - A sphere shape, similar to a Part with a Part.Shape of 'Ball' but can be freely resized on all axis
  • Wedge - A wedge shape, identical to a WedgePart
  • Torso - A block with sloped sides, due to be deprecated

Note, each SpecialMesh.MeshType will scale differently when using DataModelMesh.Scale, for more information on this please see the page on DataModelMesh.Scale. The SpecialMesh object also exposes the DataModelMesh.Offset property.

It is important to remember that when using a SpecialMesh, only the appearance of a part changes. The collision model of the part remains the same. For example, a character will not be able to walk correctly over a mesh as the mesh geometry is not taken into account.

SpecialMesh vs MeshPart

There are currently two ways of using a developer created mesh. They are using a SpecialMesh with the SpecialMesh.FileType set to 'FileMesh', or by using a MeshPart. Although, on the whole, the MeshPart object has superseded the SpecialMesh there are some differences developers should be aware of.

Kod Örnekleri

Mesh Offset and Scale

local TweenService = game:GetService("TweenService")
-- instance a part and a mesh
local part = Instance.new("Part")
part.Size = Vector3.new(4, 8, 4)
part.Position = Vector3.new(0, 4, 0)
part.Anchored = true
part.CanCollide = false
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://1086413449"
mesh.TextureId = "rbxassetid://1461576423"
mesh.Offset = Vector3.new(0, 0, 0)
mesh.Scale = Vector3.new(4, 4, 4)
mesh.Parent = part
-- selection box to show part extents
local box = Instance.new("SelectionBox")
box.Adornee = part
box.Parent = part
-- parent part to workspace
part.Parent = workspace
-- animate offset and scale with a tween
local tween = TweenService:Create(
mesh,
TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, -1, true, 0),
{ Scale = Vector3.new(1, 1, 1), Offset = Vector3.new(0, 3, 0) }
)
tween:Play()
Mesh VertexColor

local TweenService = game:GetService("TweenService")
-- instance a part and a mesh
local part = Instance.new("Part")
part.Size = Vector3.new(4, 8, 4)
part.Position = Vector3.new(0, 4, 0)
part.Anchored = true
part.CanCollide = false
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://1086413449"
mesh.TextureId = "rbxassetid://1461576423"
mesh.Offset = Vector3.new(0, 0, 0)
mesh.Scale = Vector3.new(4, 4, 4)
mesh.VertexColor = Vector3.new(1, 1, 1)
mesh.Parent = part
-- parent part to workspace
part.Parent = workspace
-- create tweens
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local blackTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 0) })
local redTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 0, 0) })
local greenTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 1, 0) })
local blueTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 1) })
local resetTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 1, 1) })
-- animate
while true do
blackTween:Play()
blackTween.Completed:Wait()
redTween:Play()
redTween.Completed:Wait()
greenTween:Play()
greenTween.Completed:Wait()
blueTween:Play()
blueTween.Completed:Wait()
resetTween:Play()
resetTween.Completed:Wait()
task.wait()
end

Özet

Özellikler

Şuradan alınan Özellikler: FileMesh
  • MeshId:ContentId
    Paralel oku

    The MeshId is the content ID of the mesh that is to be displayed.

  • TextureId:ContentId
    Paralel oku

    The TextureId is the content ID of the texture that is to be applied to the mesh.

Şuradan alınan Özellikler: DataModelMesh

Özellikler

Paralel oku

The mesh that the SpecialMeshobject applies to the BasePart depends on the MeshType property. A number of options are available.

  • Brick - A block shape, equivalent to a BlockMesh
  • Cylinder - A cylinder, identical to a Part with a Part.Shape of 'Cylinder'
  • FileMesh - A user uploaded Mesh, equivalent to FileMesh that a texture can be applied to using the FileMesh.TextureId property
  • Head - A character head shape
  • Sphere - A sphere shape, similar to a Part with a Part.Shape of 'Ball' but can be freely resized on all axis
  • Wedge - A wedge shape, identical to a WedgePart
  • Torso - A block with sloped sides, due to be deprecated

Note, each MeshType will scale differently when using DataModelMesh.Scale, for more information on this please see the page on DataModelMesh.Scale.

Kod Örnekleri

Mesh VertexColor

local TweenService = game:GetService("TweenService")
-- instance a part and a mesh
local part = Instance.new("Part")
part.Size = Vector3.new(4, 8, 4)
part.Position = Vector3.new(0, 4, 0)
part.Anchored = true
part.CanCollide = false
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = Enum.MeshType.FileMesh
mesh.MeshId = "rbxassetid://1086413449"
mesh.TextureId = "rbxassetid://1461576423"
mesh.Offset = Vector3.new(0, 0, 0)
mesh.Scale = Vector3.new(4, 4, 4)
mesh.VertexColor = Vector3.new(1, 1, 1)
mesh.Parent = part
-- parent part to workspace
part.Parent = workspace
-- create tweens
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
local blackTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 0) })
local redTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 0, 0) })
local greenTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 1, 0) })
local blueTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(0, 0, 1) })
local resetTween = TweenService:Create(mesh, tweenInfo, { VertexColor = Vector3.new(1, 1, 1) })
-- animate
while true do
blackTween:Play()
blackTween.Completed:Wait()
redTween:Play()
redTween.Completed:Wait()
greenTween:Play()
greenTween.Completed:Wait()
blueTween:Play()
blueTween.Completed:Wait()
resetTween:Play()
resetTween.Completed:Wait()
task.wait()
end

Yöntemler

Etkinlikler