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EditableMesh
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*Bu içerik, yapay zekâ (beta) kullanılarak çevrildi ve hatalar içerebilir. Sayfayı İngilizce görüntülemek için buraya tıkla.


Özet
Özellikler
Yöntemler
AddBone(boneProperties: Dictionary):number
AddColor(color: Color3,alpha: number):number
AddTriangle(vertexId0: number,vertexId1: number,vertexId2: number):number
Destroy():()
GetFacesWithAttribute(id: number):{any}
Artık Kullanılmayan
GetVertexFaceUV(vertexId: number,faceId: number):number
GetVerticesWithAttribute(id: number):{any}
Artık Kullanılmayan
MergeVertices(mergeTolerance: number):Map
RaycastLocal(origin: Vector3,direction: Vector3):Tuple
RemoveBone(boneId: number):()
RemoveFace(faceId: number):()
ResetNormal(normalId: number):()
SetBoneCFrame(boneId: number,cframe: CFrame):()
SetBoneIsVirtual(boneId: number,virtual: boolean):()
SetBoneName(boneId: number,name: string):()
SetBoneParent(boneId: number,parentBoneId: number):()
SetColor(colorId: number,color: Color3):()
SetColorAlpha(colorId: number,alpha: number):()
SetFaceColors(faceId: number,ids: {any}):()
SetFaceNormals(faceId: number,ids: {any}):()
SetFaceUVs(faceId: number,ids: {any}):()
SetFaceVertices(faceId: number,ids: {any}):()
SetFacsBonePose(action: Enum.FacsActionUnit,boneId: number,cframe: CFrame):()
SetFacsCorrectivePose(actions: {any},boneIds: {any},cframes: {any}):()
SetFacsPose(action: Enum.FacsActionUnit,boneIds: {any},cframes: {any}):()
SetNormal(normalId: number,normal: Vector3):()
SetPosition(vertexId: number,p: Vector3):()
SetUV(uvId: number,uv: Vector2):()
SetVertexBones(vertexId: number,boneIDs: {any}):()
SetVertexBoneWeights(vertexId: number,boneWeights: {any}):()
SetVertexFaceColor(vertexId: number,faceId: number,colorId: number):()
SetVertexFaceNormal(vertexId: number,faceId: number,normalId: number):()
SetVertexFaceUV(vertexId: number,faceId: number,uvId: number):()
Devralınan Üyeler

API Referansı
Özellikler
FixedSize
Salt Okunur
Çoğaltılmamış
Roblox Güvenliği
Paralel oku
Capabilities: DynamicGeneration
EditableMesh.FixedSize:boolean

Yöntemler
AddBone
Capabilities: DynamicGeneration
EditableMesh:AddBone(boneProperties:Dictionary):number
Parametreler
boneProperties:Dictionary
Dönüşler

AddColor
Capabilities: DynamicGeneration
EditableMesh:AddColor(
color:Color3, alpha:number
Parametreler
color:Color3
alpha:number
Dönüşler

AddNormal
Capabilities: DynamicGeneration
EditableMesh:AddNormal(normal:Vector3?):number
Parametreler
normal:Vector3?
Dönüşler

AddTriangle
Capabilities: DynamicGeneration
EditableMesh:AddTriangle(
vertexId0:number, vertexId1:number, vertexId2:number
Parametreler
vertexId0:number
vertexId1:number
vertexId2:number
Dönüşler

AddUV
Capabilities: DynamicGeneration
EditableMesh:AddUV(uv:Vector2):number
Parametreler
Dönüşler

AddVertex
Capabilities: DynamicGeneration
EditableMesh:AddVertex(p:Vector3):number
Parametreler
Dönüşler

Destroy
Capabilities: DynamicGeneration
EditableMesh:Destroy():()
Dönüşler
()

FindClosestPointOnSurface
Capabilities: DynamicGeneration
EditableMesh:FindClosestPointOnSurface(point:Vector3):Tuple
Parametreler
point:Vector3
Dönüşler

FindClosestVertex
Capabilities: DynamicGeneration
EditableMesh:FindClosestVertex(toThisPoint:Vector3):number
Parametreler
toThisPoint:Vector3
Dönüşler

FindVerticesWithinSphere
Capabilities: DynamicGeneration
EditableMesh:FindVerticesWithinSphere(
center:Vector3, radius:number
Parametreler
center:Vector3
radius:number
Dönüşler

GetAdjacentFaces
Capabilities: DynamicGeneration
EditableMesh:GetAdjacentFaces(faceId:number):{any}
Parametreler
faceId:number
Dönüşler

GetAdjacentVertices
Capabilities: DynamicGeneration
EditableMesh:GetAdjacentVertices(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetBoneByName
Capabilities: DynamicGeneration
EditableMesh:GetBoneByName(boneName:string):number
Parametreler
boneName:string
Dönüşler

GetBoneCFrame
Capabilities: DynamicGeneration
EditableMesh:GetBoneCFrame(boneId:number):CFrame
Parametreler
boneId:number
Dönüşler

GetBoneIsVirtual
Capabilities: DynamicGeneration
EditableMesh:GetBoneIsVirtual(boneId:number):boolean
Parametreler
boneId:number
Dönüşler

GetBoneName
Capabilities: DynamicGeneration
EditableMesh:GetBoneName(boneId:number):string
Parametreler
boneId:number
Dönüşler

GetBoneParent
Capabilities: DynamicGeneration
EditableMesh:GetBoneParent(boneId:number):number
Parametreler
boneId:number
Dönüşler

GetBones
Capabilities: DynamicGeneration
EditableMesh:GetBones():{any}
Dönüşler

GetCenter
Capabilities: DynamicGeneration
EditableMesh:GetCenter():Vector3
Dönüşler

GetColor
Capabilities: DynamicGeneration
EditableMesh:GetColor(colorId:number):Color3?
Parametreler
colorId:number
Dönüşler

GetColorAlpha
Capabilities: DynamicGeneration
EditableMesh:GetColorAlpha(colorId:number):number?
Parametreler
colorId:number
Dönüşler

GetColors
Capabilities: DynamicGeneration
EditableMesh:GetColors():{any}
Dönüşler

GetFaceColors
Capabilities: DynamicGeneration
EditableMesh:GetFaceColors(faceId:number):{any}
Parametreler
faceId:number
Dönüşler

GetFaceNormals
Capabilities: DynamicGeneration
EditableMesh:GetFaceNormals(faceId:number):{any}
Parametreler
faceId:number
Dönüşler

GetFaces
Capabilities: DynamicGeneration
EditableMesh:GetFaces():{any}
Dönüşler

GetFacesWithAttribute
Artık Kullanılmayan

GetFacesWithColor
Capabilities: DynamicGeneration
EditableMesh:GetFacesWithColor(colorId:number):{any}
Parametreler
colorId:number
Dönüşler

GetFacesWithNormal
Capabilities: DynamicGeneration
EditableMesh:GetFacesWithNormal(normalId:number):{any}
Parametreler
normalId:number
Dönüşler

GetFacesWithUV
Capabilities: DynamicGeneration
EditableMesh:GetFacesWithUV(uvId:number):{any}
Parametreler
uvId:number
Dönüşler

GetFaceUVs
Capabilities: DynamicGeneration
EditableMesh:GetFaceUVs(faceId:number):{any}
Parametreler
faceId:number
Dönüşler

GetFaceVertices
Capabilities: DynamicGeneration
EditableMesh:GetFaceVertices(faceId:number):{any}
Parametreler
faceId:number
Dönüşler

GetFacsCorrectivePose
Capabilities: DynamicGeneration
EditableMesh:GetFacsCorrectivePose(actions:{any}):Tuple
Parametreler
actions:{any}
Dönüşler

GetFacsCorrectivePoses
Capabilities: DynamicGeneration
EditableMesh:GetFacsCorrectivePoses():{any}
Dönüşler

GetFacsPose
Capabilities: DynamicGeneration
EditableMesh:GetFacsPose(action:Enum.FacsActionUnit):Tuple
Parametreler
Dönüşler

GetFacsPoses
Capabilities: DynamicGeneration
EditableMesh:GetFacsPoses():{any}
Dönüşler

GetNormal
Capabilities: DynamicGeneration
EditableMesh:GetNormal(normalId:number):Vector3?
Parametreler
normalId:number
Dönüşler

GetNormals
Capabilities: DynamicGeneration
EditableMesh:GetNormals():{any}
Dönüşler

GetPosition
Capabilities: DynamicGeneration
EditableMesh:GetPosition(vertexId:number):Vector3
Parametreler
vertexId:number
Dönüşler

GetSize
Capabilities: DynamicGeneration
EditableMesh:GetSize():Vector3
Dönüşler

GetUV
Capabilities: DynamicGeneration
EditableMesh:GetUV(uvId:number):Vector2?
Parametreler
uvId:number
Dönüşler

GetUVs
Capabilities: DynamicGeneration
EditableMesh:GetUVs():{any}
Dönüşler

GetVertexBones
Capabilities: DynamicGeneration
EditableMesh:GetVertexBones(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetVertexBoneWeights
Capabilities: DynamicGeneration
EditableMesh:GetVertexBoneWeights(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetVertexColors
Capabilities: DynamicGeneration
EditableMesh:GetVertexColors(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetVertexFaceColor
Capabilities: DynamicGeneration
EditableMesh:GetVertexFaceColor(
vertexId:number, faceId:number
Parametreler
vertexId:number
faceId:number
Dönüşler

GetVertexFaceNormal
Capabilities: DynamicGeneration
EditableMesh:GetVertexFaceNormal(
vertexId:number, faceId:number
Parametreler
vertexId:number
faceId:number
Dönüşler

GetVertexFaces
Capabilities: DynamicGeneration
EditableMesh:GetVertexFaces(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetVertexFaceUV
Capabilities: DynamicGeneration
EditableMesh:GetVertexFaceUV(
vertexId:number, faceId:number
Parametreler
vertexId:number
faceId:number
Dönüşler

GetVertexNormals
Capabilities: DynamicGeneration
EditableMesh:GetVertexNormals(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetVertexUVs
Capabilities: DynamicGeneration
EditableMesh:GetVertexUVs(vertexId:number):{any}
Parametreler
vertexId:number
Dönüşler

GetVertices
Capabilities: DynamicGeneration
EditableMesh:GetVertices():{any}
Dönüşler

GetVerticesWithAttribute
Artık Kullanılmayan

GetVerticesWithColor
Capabilities: DynamicGeneration
EditableMesh:GetVerticesWithColor(colorId:number):{any}
Parametreler
colorId:number
Dönüşler

GetVerticesWithNormal
Capabilities: DynamicGeneration
EditableMesh:GetVerticesWithNormal(normalId:number):{any}
Parametreler
normalId:number
Dönüşler

GetVerticesWithUV
Capabilities: DynamicGeneration
EditableMesh:GetVerticesWithUV(uvId:number):{any}
Parametreler
uvId:number
Dönüşler

IdDebugString
Capabilities: DynamicGeneration
EditableMesh:IdDebugString(id:number):string
Parametreler
Dönüşler

MergeVertices
Capabilities: DynamicGeneration
EditableMesh:MergeVertices(mergeTolerance:number):Map
Parametreler
mergeTolerance:number
Dönüşler
Map

RaycastLocal
Capabilities: DynamicGeneration
EditableMesh:RaycastLocal(
origin:Vector3, direction:Vector3
Parametreler
origin:Vector3
direction:Vector3
Dönüşler
Kod Örnekleri
EditableMesh:RaycastLocal()
local AssetService = game:GetService("AssetService")
local Workspace = game:GetService("Workspace")
-- Uzayda EditableMesh'i başlat
local editableMesh = nil
local success, errorMsg = pcall(function()
editableMesh = AssetService:CreateEditableMeshAsync(Content.fromUri("rbxassetid://ASSET_ID"))
end)
local meshPart = nil
if success and editableMesh then
meshPart = AssetService:CreateMeshPartAsync(
Content.fromObject(editableMesh),
{ CollisionFidelity = Enum.CollisionFidelity.Hull }
)
meshPart.Parent = Workspace
else
warn(errorMsg)
end
-- Verilen noktadan bir ışın fırlatacak ve çarpılan noktanın dünya noktasını ve UV koordinatını döndürecek işlev
local function castRayFromCamera(meshPart: MeshPart, editableMesh: EditableMesh, viewportPoint: Vector3)
if not meshPart then
return
end
-- Nesnenin her bir boyutta ne kadar ölçeklendiğini hesapla
local renderScale = meshPart.Size / meshPart.MeshSize
-- Kamera ile tıklanan noktanın yönünde ışın oluştur
local ray = Workspace.CurrentCamera:ViewportPointToRay(viewportPoint.X, viewportPoint.Y)
-- RaycastLocal() ile kullanmak için nesne alanına dönüştür
local relativeOrigin = meshPart.CFrame:PointToObjectSpace(ray.Origin) / renderScale
local relativeTarget = meshPart.CFrame:PointToObjectSpace(ray.Origin + ray.Direction * 100) / renderScale
local relativeDirection = relativeTarget - relativeOrigin
local faceId, point, barycentricCoordinate, vertId1, vertId2, vertId3 =
editableMesh:RaycastLocal(relativeOrigin, relativeDirection)
if not faceId then
-- Herhangi bir yüzle çarpılmadı
return
end
-- Dünya ortamında çarpılan noktayı hesapla
local worldHitPoint = meshPart.CFrame:PointToWorldSpace(point * renderScale)
-- Yüzdeki UV'leri al
local uvId1 = editableMesh:GetVertexFaceUV(vertId1, faceId)
local uvId2 = editableMesh:GetVertexFaceUV(vertId2, faceId)
local uvId3 = editableMesh:GetVertexFaceUV(vertId3, faceId)
local uv1 = editableMesh:GetUV(uvId1)
local uv2 = editableMesh:GetUV(uvId2)
local uv3 = editableMesh:GetUV(uvId3)
-- Baryentrik koordinata göre yüzün içinde UV'leri iç içe geçir
local u = (barycentricCoordinate.x * uv1.x) + (barycentricCoordinate.y * uv2.x) + (barycentricCoordinate.z * uv3.x)
local v = (barycentricCoordinate.x * uv1.y) + (barycentricCoordinate.y * uv2.y) + (barycentricCoordinate.z * uv3.y)
return worldHitPoint, Vector2.new(u, v)
end

RemoveBone
Capabilities: DynamicGeneration
EditableMesh:RemoveBone(boneId:number):()
Parametreler
boneId:number
Dönüşler
()

RemoveFace
Capabilities: DynamicGeneration
EditableMesh:RemoveFace(faceId:number):()
Parametreler
faceId:number
Dönüşler
()

RemoveUnused
Capabilities: DynamicGeneration
EditableMesh:RemoveUnused():{any}
Dönüşler

ResetNormal
Capabilities: DynamicGeneration
EditableMesh:ResetNormal(normalId:number):()
Parametreler
normalId:number
Dönüşler
()

SetBoneCFrame
Capabilities: DynamicGeneration
EditableMesh:SetBoneCFrame(
boneId:number, cframe:CFrame
):()
Parametreler
boneId:number
cframe:CFrame
Dönüşler
()

SetBoneIsVirtual
Capabilities: DynamicGeneration
EditableMesh:SetBoneIsVirtual(
boneId:number, virtual:boolean
):()
Parametreler
boneId:number
virtual:boolean
Dönüşler
()

SetBoneName
Capabilities: DynamicGeneration
EditableMesh:SetBoneName(
boneId:number, name:string
):()
Parametreler
boneId:number
name:string
Dönüşler
()

SetBoneParent
Capabilities: DynamicGeneration
EditableMesh:SetBoneParent(
boneId:number, parentBoneId:number
):()
Parametreler
boneId:number
parentBoneId:number
Dönüşler
()

SetColor
Capabilities: DynamicGeneration
EditableMesh:SetColor(
colorId:number, color:Color3
):()
Parametreler
colorId:number
color:Color3
Dönüşler
()

SetColorAlpha
Capabilities: DynamicGeneration
EditableMesh:SetColorAlpha(
colorId:number, alpha:number
):()
Parametreler
colorId:number
alpha:number
Dönüşler
()

SetFaceColors
Capabilities: DynamicGeneration
EditableMesh:SetFaceColors(
faceId:number, ids:{any}
):()
Parametreler
faceId:number
ids:{any}
Dönüşler
()

SetFaceNormals
Capabilities: DynamicGeneration
EditableMesh:SetFaceNormals(
faceId:number, ids:{any}
):()
Parametreler
faceId:number
ids:{any}
Dönüşler
()

SetFaceUVs
Capabilities: DynamicGeneration
EditableMesh:SetFaceUVs(
faceId:number, ids:{any}
):()
Parametreler
faceId:number
ids:{any}
Dönüşler
()

SetFaceVertices
Capabilities: DynamicGeneration
EditableMesh:SetFaceVertices(
faceId:number, ids:{any}
):()
Parametreler
faceId:number
ids:{any}
Dönüşler
()

SetFacsBonePose
Capabilities: DynamicGeneration
EditableMesh:SetFacsBonePose(
action:Enum.FacsActionUnit, boneId:number, cframe:CFrame
):()
Parametreler
boneId:number
cframe:CFrame
Dönüşler
()

SetFacsCorrectivePose
Capabilities: DynamicGeneration
EditableMesh:SetFacsCorrectivePose(
actions:{any}, boneIds:{any}, cframes:{any}
):()
Parametreler
actions:{any}
boneIds:{any}
cframes:{any}
Dönüşler
()

SetFacsPose
Capabilities: DynamicGeneration
EditableMesh:SetFacsPose(
action:Enum.FacsActionUnit, boneIds:{any}, cframes:{any}
):()
Parametreler
boneIds:{any}
cframes:{any}
Dönüşler
()

SetNormal
Capabilities: DynamicGeneration
EditableMesh:SetNormal(
normalId:number, normal:Vector3
):()
Parametreler
normalId:number
normal:Vector3
Dönüşler
()

SetPosition
Capabilities: DynamicGeneration
EditableMesh:SetPosition(
vertexId:number, p:Vector3
):()
Parametreler
vertexId:number
Dönüşler
()

SetUV
Capabilities: DynamicGeneration
EditableMesh:SetUV(
uvId:number, uv:Vector2
):()
Parametreler
uvId:number
Dönüşler
()

SetVertexBones
Capabilities: DynamicGeneration
EditableMesh:SetVertexBones(
vertexId:number, boneIDs:{any}
):()
Parametreler
vertexId:number
boneIDs:{any}
Dönüşler
()

SetVertexBoneWeights
Capabilities: DynamicGeneration
EditableMesh:SetVertexBoneWeights(
vertexId:number, boneWeights:{any}
):()
Parametreler
vertexId:number
boneWeights:{any}
Dönüşler
()

SetVertexFaceColor
Capabilities: DynamicGeneration
EditableMesh:SetVertexFaceColor(
vertexId:number, faceId:number, colorId:number
):()
Parametreler
vertexId:number
faceId:number
colorId:number
Dönüşler
()

SetVertexFaceNormal
Capabilities: DynamicGeneration
EditableMesh:SetVertexFaceNormal(
vertexId:number, faceId:number, normalId:number
):()
Parametreler
vertexId:number
faceId:number
normalId:number
Dönüşler
()

SetVertexFaceUV
Capabilities: DynamicGeneration
EditableMesh:SetVertexFaceUV(
vertexId:number, faceId:number, uvId:number
):()
Parametreler
vertexId:number
faceId:number
uvId:number
Dönüşler
()

Triangulate
Capabilities: DynamicGeneration
EditableMesh:Triangulate():()
Dönüşler
()

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