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Motor Sınıfı
DragDetector

*Bu içerik, yapay zekâ (beta) kullanılarak çevrildi ve hatalar içerebilir. Sayfayı İngilizce görüntülemek için buraya tıkla.



API Referansı
Özellikler
ActivatedCursorIcon
Paralel oku
Capabilities: Physics, Input
DragDetector.ActivatedCursorIcon:ContentId

ActivatedCursorIconContent
Paralel oku
Capabilities: Physics, Input
DragDetector.ActivatedCursorIconContent:Content

ApplyAtCenterOfMass
Paralel oku
Capabilities: Physics, Input
DragDetector.ApplyAtCenterOfMass:boolean

Axis
Çoğaltılmamış
Paralel oku
Capabilities: Physics, Input
DragDetector.Axis:Vector3

DragFrame
Paralel oku
Capabilities: Physics, Input
DragDetector.DragFrame:CFrame

DragStyle
Paralel oku
Capabilities: Physics, Input
DragDetector.DragStyle:Enum.DragDetectorDragStyle

Enabled
Paralel oku
Capabilities: Physics, Input
DragDetector.Enabled:boolean

GamepadModeSwitchKeyCode
Paralel oku
Capabilities: Physics, Input
DragDetector.GamepadModeSwitchKeyCode:Enum.KeyCode

KeyboardModeSwitchKeyCode
Paralel oku
Capabilities: Physics, Input
DragDetector.KeyboardModeSwitchKeyCode:Enum.KeyCode

MaxDragAngle
Paralel oku
Capabilities: Physics, Input
DragDetector.MaxDragAngle:number

MaxDragTranslation
Paralel oku
Capabilities: Physics, Input
DragDetector.MaxDragTranslation:Vector3

MaxForce
Paralel oku
Capabilities: Physics, Input
DragDetector.MaxForce:number

MaxTorque
Paralel oku
Capabilities: Physics, Input
DragDetector.MaxTorque:number

MinDragAngle
Paralel oku
Capabilities: Physics, Input
DragDetector.MinDragAngle:number

MinDragTranslation
Paralel oku
Capabilities: Physics, Input
DragDetector.MinDragTranslation:Vector3

Orientation
Paralel oku
Capabilities: Physics, Input
DragDetector.Orientation:Vector3

PermissionPolicy
Paralel oku
Capabilities: Physics, Input
DragDetector.PermissionPolicy:Enum.DragDetectorPermissionPolicy

ReferenceInstance
Paralel oku
Capabilities: Physics, Input
DragDetector.ReferenceInstance:Instance

ResponseStyle
Paralel oku
Capabilities: Physics, Input
DragDetector.ResponseStyle:Enum.DragDetectorResponseStyle

Responsiveness
Paralel oku
Capabilities: Physics, Input
DragDetector.Responsiveness:number

RunLocally
Paralel oku
Capabilities: Physics, Input
DragDetector.RunLocally:boolean

SecondaryAxis
Çoğaltılmamış
Paralel oku
Capabilities: Physics, Input
DragDetector.SecondaryAxis:Vector3

TrackballRadialPullFactor
Paralel oku
Capabilities: Physics, Input
DragDetector.TrackballRadialPullFactor:number

TrackballRollFactor
Paralel oku
Capabilities: Physics, Input
DragDetector.TrackballRollFactor:number

VRSwitchKeyCode
Paralel oku
Capabilities: Physics, Input
DragDetector.VRSwitchKeyCode:Enum.KeyCode

WorldAxis
Çoğaltılmamış
Paralel oku
Capabilities: Physics, Input
DragDetector.WorldAxis:Vector3

WorldSecondaryAxis
Çoğaltılmamış
Paralel oku
Capabilities: Physics, Input
DragDetector.WorldSecondaryAxis:Vector3

Yöntemler
AddConstraintFunction
Capabilities: Physics, Input
DragDetector:AddConstraintFunction(
priority:number, function:function
Parametreler
priority:number
function:function

GetReferenceFrame
Capabilities: Physics, Input
DragDetector:GetReferenceFrame():CFrame
Dönüşler

RestartDrag
Capabilities: Physics, Input
DragDetector:RestartDrag():()
Dönüşler
()

SetDragStyleFunction
Capabilities: Physics, Input
DragDetector:SetDragStyleFunction(function:function):()
Parametreler
function:function
Dönüşler
()

SetPermissionPolicyFunction
Capabilities: Physics, Input
DragDetector:SetPermissionPolicyFunction(function:function):()
Parametreler
function:function
Dönüşler
()

Olaylar
DragContinue
Capabilities: Physics, Input
DragDetector.DragContinue(
playerWhoDragged:Player, cursorRay:Ray, viewFrame:CFrame, vrInputFrame:OptionalCoordinateFrame, isModeSwitchKeyDown:boolean
Parametreler
playerWhoDragged:Player
cursorRay:Ray
viewFrame:CFrame
vrInputFrame:OptionalCoordinateFrame
isModeSwitchKeyDown:boolean

DragEnd
Capabilities: Physics, Input
DragDetector.DragEnd(playerWhoDragged:Player):RBXScriptSignal
Parametreler
playerWhoDragged:Player

DragStart
Capabilities: Physics, Input
DragDetector.DragStart(
playerWhoDragged:Player, cursorRay:Ray, viewFrame:CFrame, hitFrame:CFrame, clickedPart:BasePart, vrInputFrame:OptionalCoordinateFrame, isModeSwitchKeyDown:boolean
Parametreler
playerWhoDragged:Player
cursorRay:Ray
viewFrame:CFrame
hitFrame:CFrame
clickedPart:BasePart
vrInputFrame:OptionalCoordinateFrame
isModeSwitchKeyDown:boolean

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