Learn
Motor Sınıfı
AvatarCreationService
Oluşturulamaz
Hizmet

*Bu içerik, yapay zekâ (beta) kullanılarak çevrildi ve hatalar içerebilir. Sayfayı İngilizce görüntülemek için buraya tıkla.


Özet
Devralınan Üyeler

API Referansı
Yöntemler
AutoSetupAvatarAsync
Bekletir
Capabilities: DynamicGeneration
AvatarCreationService:AutoSetupAvatarAsync(
player:Player, autoSetupParams:Dictionary, progressCallback:function?
Parametreler
player:Player
autoSetupParams:Dictionary
progressCallback:function?
Dönüşler
Kod Örnekleri
OtomatikAvatarAyarlaAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LoadAvatarEvent = ReplicatedStorage.LoadAvatarEvent
local generatedAvatars = {}
-- Sunucuda çağrılmalıdır
local function setupAvatar(player: Player, avatarModel: Model, layeredShirtModel : Model)
local arguments = {
Body = avatarModel,
Accessories = {}
}
local accessoryArgument = {
AccessoryType = Enum.AccessoryType.Shirt,
IsLayered = true,
Instance = layeredShirtModel,
}
table.insert(arguments.Accessories, accessoryArgument)
local pcallSuccess, result = pcall(function()
local generationId = AvatarCreationService:AutoSetupAvatarAsync(
player,
arguments,
function(progressInfo)
print(`AutoSetup ilerleme: {progressInfo.Progress * 100}%`)
end
)
-- Sunucuda yükleyip sakla, PromptCreateAvatarAsync ile kullanmak için
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
generatedAvatars[generationId] = humanoidDescription
-- İstemciye sinyal gönder, böylece avatarı yerel önizleme için yükleyebilir
LoadAvatarEvent:FireClient(player, generationId)
end)
if not pcallSuccess then
warn("Avatar kurulumunda hata oluştu:", result)
end
end

GenerateAvatar2DPreviewAsync
Bekletir
Capabilities: DynamicGeneration
AvatarCreationService:GenerateAvatar2DPreviewAsync(
avatarGeneration2dPreviewParams:Dictionary, progressCallback:function?
Parametreler
avatarGeneration2dPreviewParams:Dictionary
progressCallback:function?
Dönüşler

GenerateAvatarAsync
Bekletir
Capabilities: DynamicGeneration
AvatarCreationService:GenerateAvatarAsync(
avatarGenerationParams:Dictionary, progressCallback:function?
Parametreler
avatarGenerationParams:Dictionary
progressCallback:function?
Dönüşler

GetBatchTokenDetailsAsync
Bekletir
Capabilities: Monetization
AvatarCreationService:GetBatchTokenDetailsAsync(tokenIds:{any}):{any}
Parametreler
tokenIds:{any}
Dönüşler

GetValidationRules
AvatarCreationService:GetValidationRules():Dictionary
Dönüşler

LoadAvatar2DPreviewAsync
Bekletir
Capabilities: DynamicGeneration
AvatarCreationService:LoadAvatar2DPreviewAsync(previewId:string):EditableImage
Parametreler
previewId:string
Dönüşler

LoadGeneratedAvatarAsync
Bekletir
Capabilities: DynamicGeneration
AvatarCreationService:LoadGeneratedAvatarAsync(generationId:string):HumanoidDescription
Parametreler
generationId:string
Kod Örnekleri
OluşturulanAvatarYükle
local AvatarCreationService = game:GetService("AvatarCreationService")
local Players = game:GetService("Players")
-- Hem sunucu hem de istemci üzerinde çağrılabilir
local function loadAvatar(generationId: string): Model?
local pcallSuccess, result = pcall(function()
local humanoidDescription = AvatarCreationService:LoadGeneratedAvatarAsync(generationId)
local model = Players:CreateHumanoidModelFromDescriptionAsync(humanoidDescription, Enum.HumanoidRigType.R15)
return model
end)
if pcallSuccess then
return result
else
print("Avatar yüklenemedi:", result)
return nil
end
end

PrepareAvatarForPreviewAsync
Bekletir
Capabilities: AvatarAppearance
AvatarCreationService:PrepareAvatarForPreviewAsync(humanoidModel:Model):()
Parametreler
humanoidModel:Model
Dönüşler
()

PromptCreateAvatarAssetAsync
Bekletir
AvatarCreationService:PromptCreateAvatarAssetAsync(
tokenId:string, player:Player, assetInstance:Instance, assetType:Enum.AvatarAssetType
Parametreler
tokenId:string
player:Player
assetInstance:Instance
Dönüşler
Kod Örnekleri
AvatarVarlıkOluşturAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
local function publishAvatarAsset(tokenId: string, player: Player, assetInstance: Accessory, assetType: Enum.AvatarAssetType)
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAssetAsync(tokenId, player, assetInstance, assetType)
end)
if pcallSuccess then
if result == Enum.PromptCreateAssetResult.Success then
print("Başarıyla Yüklendi. AssetId: ", resultMessage)
else
print("Yükleme başarısız oldu. Hata mesajı:", resultMessage)
end
else
print("Avatar varlığı oluşturulamadı.")
end
end

PromptCreateAvatarAsync
Bekletir
Capabilities: AssetCreateUpdate, Monetization
AvatarCreationService:PromptCreateAvatarAsync(
tokenId:string, player:Player, humanoidDescription:HumanoidDescription
Parametreler
tokenId:string
player:Player
humanoidDescription:HumanoidDescription
Dönüşler
Kod Örnekleri
AvatarYaratmaAsync
local AvatarCreationService = game:GetService("AvatarCreationService")
export type BodyPartInfo = {
bodyPart: Enum.BodyPart,
instance: Instance, --Oluşturulan MeshParts ile Klasör
}
export type BodyPartList = { BodyPartInfo }
local function publishAvatar(bodyPartInstances: BodyPartList, player: Player, tokenId: string)
local humanoidDescription = Instance.new("HumanoidDescription")
for _, bodyPartInfo in bodyPartInstances do
local bodyPartDescription = Instance.new("BodyPartDescription")
bodyPartDescription.Instance = bodyPartInfo.instance
bodyPartDescription.BodyPart = bodyPartInfo.bodyPart
bodyPartDescription.Parent = humanoidDescription
end
local pcallSuccess, result, resultMessage = pcall(function()
return AvatarCreationService:PromptCreateAvatarAsync(tokenId, player, humanoidDescription)
end)
if pcallSuccess then
if result == Enum.PromptCreateAvatarResult.Success then
print("Başarıyla yüklendi, BundleId: ", resultMessage)
else
print("Hatasız yükleme başarısız oldu:", resultMessage)
end
else
print("Avatar oluşturulamadı.")
end
end

PromptSelectAvatarGenerationImageAsync
Bekletir
Capabilities: SensitiveInput
AvatarCreationService:PromptSelectAvatarGenerationImageAsync(player:Player):string
Parametreler
player:Player
Dönüşler

RequestAvatarGenerationSessionAsync
Bekletir
Capabilities: DynamicGeneration
AvatarCreationService:RequestAvatarGenerationSessionAsync(
player:Player, callback:function
Parametreler
player:Player
callback:function
Dönüşler

ValidateUGCAccessoryAsync
Bekletir
AvatarCreationService:ValidateUGCAccessoryAsync(
player:Player, accessory:Instance, accessoryType:Enum.AccessoryType
Parametreler
player:Player
accessory:Instance
accessoryType:Enum.AccessoryType
Dönüşler

ValidateUGCBodyPartAsync
Bekletir
AvatarCreationService:ValidateUGCBodyPartAsync(
player:Player, instance:Instance, bodyPart:Enum.BodyPart
Parametreler
player:Player
instance:Instance
bodyPart:Enum.BodyPart
Dönüşler

ValidateUGCFullBodyAsync
Bekletir
AvatarCreationService:ValidateUGCFullBodyAsync(
player:Player, humanoidDescription:HumanoidDescription
Parametreler
player:Player
humanoidDescription:HumanoidDescription
Dönüşler

Olaylar
AvatarAssetModerationCompleted
Capabilities: DynamicGeneration
AvatarCreationService.AvatarAssetModerationCompleted(
assetId:number, moderationStatus:Enum.ModerationStatus
Parametreler
assetId:number
moderationStatus:Enum.ModerationStatus
Kod Örnekleri
local AvatarCreationService = game:GetService("AvatarCreationService")
local conn = AvatarCreationService.AvatarAssetModerationCompleted:Connect(function(assetId, moderationStatus)
print("Varlık, " .. assetId .. ", moderasyon durumu ile hazır: " .. moderationStatus)
end)

AvatarModerationCompleted
Capabilities: DynamicGeneration
AvatarCreationService.AvatarModerationCompleted(
outfitId:number, moderationStatus:Enum.ModerationStatus
Parametreler
outfitId:number
moderationStatus:Enum.ModerationStatus

©2026 Roblox Corporation. Roblox, the Roblox logo and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.