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Motor Sınıfı
Animator

*Bu içerik, yapay zekâ (beta) kullanılarak çevrildi ve hatalar içerebilir. Sayfayı İngilizce görüntülemek için buraya tıkla.


Özet
Devralınan Üyeler

API Referansı
Özellikler
EvaluationThrottled
Salt Okunur
Çoğaltılmamış
Paralel yaz
Capabilities: Animation
Animator.EvaluationThrottled:boolean

PreferLodEnabled
Paralel oku
Capabilities: Animation
Animator.PreferLodEnabled:boolean

RootMotion
Salt Okunur
Çoğaltılmamış
Gezilemez
Paralel yaz
Capabilities: Animation
Animator.RootMotion:CFrame

RootMotionWeight
Salt Okunur
Çoğaltılmamış
Gezilemez
Paralel yaz
Capabilities: Animation
Animator.RootMotionWeight:number

Yöntemler
ApplyJointVelocities
Capabilities: Animation
Animator:ApplyJointVelocities(motors:Variant):()
Parametreler
motors:Variant
Dönüşler
()

GetPlayingAnimationTracks
Capabilities: Animation
Simulation Access
Animator:GetPlayingAnimationTracks():{any}
Dönüşler

GetTrackByAnimationId
Capabilities: Animation
Simulation Access
Animator:GetTrackByAnimationId(animationId:ContentId):AnimationTrack?
Parametreler
animationId:ContentId
Dönüşler
Kod Örnekleri
ID ile Animasyon Parçası Al
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ANIM_ID = "rbxassetid://2515090838"
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Karakterin humanoid'inin bir Animator nesnesi içerdiğinden emin olun
local humanoid = character:WaitForChild("Humanoid")
local animator = humanoid:WaitForChild("Animator")
-- Yeni bir Animation örneği oluşturun ve bir animasyon varlık ID'si atayın
local kickAnimation = Instance.new("Animation")
kickAnimation.AnimationId = ANIM_ID
-- Animasyonu animator üzerine yükleyin
local kickAnimationTrack = animator:LoadAnimation(kickAnimation)
-- Kısa bir gecikmeden sonra animasyon parçasını oynatın
task.wait(3)
kickAnimationTrack:Play()
local startTime = tick()
RunService:BindToSimulation(function(deltaTime: number)
if tick() - startTime > 1 then
-- ID ile parçayı al ve oynatmayı durdur
local kickTrack = animator:GetTrackByAnimationId(ANIM_ID)
if kickTrack and kickTrack.IsPlaying then
kickTrack:Stop()
end
end
end)

LoadAnimation
Capabilities: Animation
Simulation Access
Animator:LoadAnimation(animation:Animation):AnimationTrack
Parametreler
animation:Animation
Dönüşler

RegisterEvaluationParallelCallback
Capabilities: Animation
Animator:RegisterEvaluationParallelCallback(callback:function):()
Parametreler
callback:function
Dönüşler
()

StepAnimations
Eklenti Güvenliği
Capabilities: Animation
Animator:StepAnimations(deltaTime:number):()
Parametreler
deltaTime:number
Dönüşler
()
Kod Örnekleri
Stüdyo'da Animasyonu Önizleme
local RunService = game:GetService("RunService")
local function previewAnimation(model, animation)
-- AnimationController ve Animator'ı bul
local animationController = model:FindFirstChildOfClass("AnimationController")
local animator = animationController and animationController:FindFirstChildOfClass("Animator")
if not animator then return end
-- Animasyonu yükle ve bir AnimationTrack oluştur
local track = animationController:LoadAnimation(animation)
track:Play()
-- Animasyonu önizle
local startTime = tick()
while (tick() - startTime) < track.Length do
local step = RunService.Heartbeat:wait()
animator:StepAnimations(step)
end
-- Animasyonu durdur
track:Stop(0)
animator:StepAnimations(0)
-- Eklemleri sıfırla
for _, descendant in pairs(model:GetDescendants()) do
if descendant:IsA("Motor6D") then
local joint = descendant
joint.CurrentAngle = 0
joint.Transform = CFrame.new()
end
end
end
local character = script.Parent
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://507765644"
previewAnimation(character, animation)

Olaylar
AnimationPlayed
Capabilities: Animation
Animator.AnimationPlayed(animationTrack:AnimationTrack):RBXScriptSignal
Parametreler
animationTrack:AnimationTrack

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