Start Learning with Tutorials

*เนื้อหานี้จะพร้อมใช้งานในภาษาที่คุณเลือกในเร็วๆ นี้

Roblox offers both short and long-form tutorials to help you learn various creation processes and techniques for the platform. There are three common areas of creation:

  • Experiences - 3D worlds that you can create and publish using Roblox Studio.
  • Avatars - Character models with many specialized features that allow players to interact with experiences and express themselves.
  • Avatar Items - Clothing and accessories that players can use to customize their avatars.

While many creators focus on a single area, the following tutorials walk you through the fundamentals of each process.


Create Your First ExperienceLearn about important concepts for developing on Roblox by recreating an experience that launches projectiles at floating platforms.
Create Your First Avatar CharacterLearn how to create your own custom avatar character using Blender and one of Roblox's downloadable template models.
Create Your First Avatar ItemLearn how to convert a mesh object in Blender to either a publishable accessory item or an equipable and layable clothing item for avatars.

Curriculum Paths

Curriculum paths provide a comprehensive overview of the various skills you need for different development areas after you familiarize yourself with Studio's core functionality. In addition to demonstrating how to use Studio features for each creative discipline, this long-form type of structured learning shows you how to examine and solve common design problems within your own experiences.

CoreLearn how to build a simple 3D platformer where players collect coins to trade for jump power.
Environmental ArtLearn how to recreate a high-quality environment for a first-person laser tag experience.
Gameplay ScriptingLearn how to organize and implement the gameplay logic for a large, complex project.

Use Case Tutorials

Use case tutorials focus on a specific task that you can complete in order to learn about various aspects of developing in Studio. In addition to teaching you how to use collections of related features to recreate common components for experiences, this short-form type of structured learning highlights techniques you can use to achieve effects for a variety of design requirements.

Modeling
  • Learn the basics of solid modeling in Studio
  • Learn how to rig and skin a simple mesh in Blender
  • Learn how to rig and skin a humanoid model in Blender
Environments
Effects
UI
Physics
  • Learn how to move and spin objects in a way that emulates real-world physical behavior
  • Learn how to move objects to transport players linearly from point A to B
  • Learn how to use constraints for mechanical connections, such as door hinges, rope, and welds
Animation
Scripting
  • Learn how to script the gameplay logic for player hazards, such as deadly lava and fading traps
  • Learn how to script the gameplay logic for player information, such as their score, health, and data that needs to persist between sessions
Input and Camera