Release Notes for 568

Improvements

NoteStatus

New API method Plugin:Intersect that performs a CSG intersection.

Live

Luau type inference engine can now apply the inverse of the condition from if/elseif chains whose branches ends with a return or a throw.

Live

Fail fast on client-side when getting throttled by the service. Prevents the request queue getting longer and allows callers to handle 429 throttled responses correctly.

Live

Overhauled the Rig Builder tool with modern UI and rig options, such as skinned meshes, and updates rigs to support modern avatar features.

Live

Added a new header In the Advanced Explorer Filtering beta showing the number of results, allowing you to select, select all, and refresh.

Live

Added support for ** in the Advanced Explorer Filtering beta feature. This will perform a deeper search for children.

Live

Added a clear button to the explorer in the Advanced Explorer Filtering beta feature.

Live

Adds a boiler template for BulkFaceImporterPlugin.

Pending

Fixes

NoteStatus

Fixed jitter on IKControls when smoothTime was >0 and one was continuously changing C0/C1 on motors.

Live

Separated subtyping from error suppression. Subtyping is now transitive.

Live

Addressed previously unhandled pre-mulitplied alpha frame blending on flipbook particle animations

Live

Fixes an issue with LocalScripts not always running when characters are set to atomic or persistent.

Live

Fixed bug with camera zoom in VR.

Live

Added repeat to gamepad selection navigation with keyboard.

Live

Model scale factor is now included in humanoid walking force calculations, so that the walking force for even significantly scaled character rigs feels identical to that of a standard rig.

Live

PivotTo now works correctly on production with ScaleTo under the Model Scale beta.

Live

Scale dragger no longer seizes up when resizing very long thin parts from very close up.

Live

Scrolling Frame scrollbars are no longer hidden initially on PC.

Live