Improvements
Note | Status |
---|---|
Introduces support for the deprecated attribute. Luau functions and table methods marked for deprecation lead to linter warnings when used. | Live |
Changes the Plugin type, as well as many related Instance types, to be plugin-level security. | Live |
Fixed a bug causing the Explorer to get stuck in a dragging state. | Live |
Improves performance for mouse raycast check. | Pending |
When using Script Capabilities to sandbox instances, properties of a base class can be read in a derived class using base class capability requirements. Some read-only methods like IsA can also be called. For example, even with FlagStand being Unassigned today, properties defined on Part can be read. | Pending |
The following WrapLayer and WrapTarget properties that are used to adjust the layered clothing (LC) fit and how the avatar body conforms to it are no longer needed and will be deprecated with this release: These properties are ignored on existing LC assets and body parts with non-default values set. | Pending |
In the New Luau Type Solver, fixed a class of issue where comparisons would cause non-nil values to suddenly become nil unexpectedly. | Pending |
Make Humanoid:BuildRigFromAttachments() respect the AvatarJointUpgrade rollout | Pending |
In the New Luau Type Solver, fixed potential memory corruption when using table.freeze as a first class function. | Pending |
Next Gen Explorer beta: holding shift while scrolling will now scroll Explorer by page | Pending |
Fixes
Note | Status |
---|---|
New Explorer - Fixed several issues relating to box select. | Live |
Automatically fix corrupted animation curves for curves with encoding version 1. | Pending |
The in-Studio Solid Modeling buttons should now be enabled/disabled as appropriate when selecting parts using the Explorer view. | Pending |
Fix ImproveSearch cut through wall issue. | Pending |
Next Gen Explorer beta no longer makes GUI selection highlights fail to render. | Pending |