Improvements
Note | Status |
---|---|
Live | |
Updates lighting priority order. | Live |
For the new Luau type solver, users can assign nil into tables with indexers. | Pending |
Instance.Changed and DataModel.ItemChanged signals will no longer be called when non-scriptable of inaccessible properties change. | Pending |
Fixes false positive error report in Luau typechecking when an unspecified enum is indexed with a string, for example, in Enum[a][b]. | Pending |
Instance picker is now more consistent about cancelling itself when clicking out of the viewport. | Pending |
Fixes
Note | Status |
---|---|
Opening a place with terrain panel docked now selects the Select Dragger by default instead of attempting to select one of the terrain tools by default. | Live |
Fixes pathfinding crash related to new improved algorithm. | Pending |
Existing UGC characters will no longer retarget animations. New ones going forward will support retargeting. | Pending |
Fixes GroundController sliding when landing on slopes. | Pending |
Fixes a Luau parser bug that could cause Luau to hang indefinitely when parsing ill-formed table types in class declarations. | Pending |
Fixes an issue that could prevent tools from being equipped in some scenarios, such as when ImprovedModelStreaming is enabled. | Pending |
Fixes a crash for the new Luau type solver on some Vector3 methods. | Pending |
Fixes an issue when EditableMesh doesn't get updated on some mobile devices. | Pending |
Fixes certain "EditableImage/EditableMesh is not accessible" errors in the command line or plugins in Studio | Pending |
Fixes incorrect bounding box for EditableMesh. | Pending |
Fixes issues with the mobile touch jump button on character death. | Pending |
You can now write scripts for PermissionPolicyFunction that change their return result to false while the DragDetector is being dragged and will no longer crash when using the ModeSwitchKey to change between planar and linear translation. The permission policy now only checks on mouse down, and that answer will be used until mouse up, even if the ModeSwitchKey is pressed. | Pending |