Release notes for 652

Improvements

NoteStatus

Adds a new DataStore.GetVersionAtTimeAsync method to retrieve data store versions by timestamp.

Live

Changes EditableMesh to inherit from Object and live outside the DataModel.

Live

Fixes stale lighting state when transitioning in then out of eager bulk execution.

Live

Speeds up performance in the Output window when printing duplicate messages.

Live

Avatar Setup now automatically reruns avatar marketplace validations if you change the scale of your avatar.

Live

Fixes the Plugin Management window infinitely loading.

Live

Adds an entry to the beta features menu to enable incremental autocomplete in Studio.

Pending

Updates AnimationLibrary in Animation Compositor beta.

Pending

Adds TextChannel.DirectChatRequester property and TextChannel:SetDirectChatRequester(requestingPlayer) method that you can use to annotate text channels as "requested by" a particular player. Text channels with a DirectChatRequster will automatically use CanUsersDirectChatAsync() appropriately.

Pending

Fixes

NoteStatus

Fixes bug where an invalid ParticleEmitter.FlipbookLayout could be applied to a ParticleEmitter if a different property was modified.

Live

Fixes a bug in non-strict mode under the New Solver Beta that causes method calls to incorrectly report argument count mismatches.

Live

Faces now properly animate in Animation Compositor Beta self view.

Live

Fixes a bug in the New Type Solver Beta where property accesses from read-only tables would sometimes incorrectly report an error when read from to initialize another table's keys.

Live

Enables UIStroke to be used in conjunction with rich text.

Live

Fixes a bug where the insert object popup would not let you use the arrow keys to change selection.

Live

Fixes an issue where UIDragDetectors would no longer function when the visible property of its parent was toggled during a drag.

Live

Updates Luau parser to allow writing parenthesized types in generic type arguments, such as:


type X<T> = T
local x: X<(() -> ())?>
Pending

Fixes a rare bug for in-experience CSG incremental collision geometry.

Pending

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