Release Notes for 638

Improvements

NoteStatus

Fix for exactly touching spheres not detecting as colliding.

Live

Adds support for the ReferredByPlayerId property to the player join data, which is accessible via Player:GetJoinData().ReferredByPlayerId.

Pending

Adds SurfaceAppearance Tinting feature to Studio Beta.

Pending

Export as Obj is now 10x faster and shows a progress dialog with cancel button.

Pending

Turns off rendering when monitor is off.

Pending

Fixes

NoteStatus

Fixes pathfinding Navigation Mesh missing entire chunks of the map when a part was placed too deep.

Live

Fixes a UI issue in the Asset Importer that prevented full error messages from upload from being shown.

Live

Fixes a bug that caused AudioPlayer instances to "click" when calling :Play() immediately after creation.

Live

This fix addresses the long-standing issue of non-editable text fields in the Emulator device info fields.

Live

The handles of the Move and Scale draggers now stay in sync with the cursor, even if the object being edited is very long and thin.

Live

If you set dragDetector.Enabled during a dragStart or dragContinue callback, your dragEnd callback will be correctly invoked, even if runLocally is set to true.

Live

Fixes an issue where Color3.toHex returns different values for almost identical Color3 values.

Live

Fixes an issue with mobile keyboards when changing the Text of a TextBox within its own change signal.

Live

Changes default CameraScript to hide ParticleEmitters, Beams, Trails, Fire, Smoke and Explosions parented to the Character when zooming into first person.

Pending

Fixes an edge case where CollectionService:GetInstanceRemovedSignal() would fire twice for the second tag if you create an event that removes a second tag when a first tag is removed, and destroy an Instance with both tags.

Pending

Change the return types of GetDataStore and GetGlobalDataStore to DataStore.

Pending

Fixes an issue where overhead microphone icons do not respond to voice input in Studio.

Pending

Fixes a bug where doing multi-selections from the Explorer window would sometimes reselect instances that shouldn't be part of the selection.

Pending

Moves Studio token refresh off the main thread.

Pending

Rotated descendants of a Frame with ClipsDescendants or CanvasGroup are now clipped correctly.

Pending

Non-circular UIPageLayouts can no longer be scrolled out of bounds.

Pending