Release Notes for 624

Improvements

NoteStatus

Decouples lighting updates from frame time.

Live

Improves table.maxn() method to be 5-14x times faster than before. Does not affect table.getn() or #t.

Live

Optimizes the table.concat method to perform 2x faster when delimiter string parameter is not used or empty; improves performance by 40% when delimiter is used.

Live

Adds equipped tiles sidebar and moves face accessories to Check Face in Avatar Setup.

Live

Fixes reordering of shoes in the Avatar Setup preview.

Live

Adds cursor indicator when dragging equipped clothing tiles in Avatar Setup.

Live

Adds an editor for drawing rolloff curves for AudioEmitter.

Pending
Pending

The Skin palette in Avatar Setup now warns you when your avatar does not support changing skin tones as a result of having no visibly transparent pixels.

Pending

Fixes

NoteStatus

Fixes the appearance of trails generated with one stationary attachment.

Live

Fixes SurfaceAppearance texturing bug on EditableMesh objects.

Live

Fixes issue where CameraSensitivity setting doesn't update for gamepads.

Live

Reloads pending texture assets after some time if canceled prematurely.

Pending

Fixes crash on OpenGL ES 2 devices on experiences using clouds.

Pending

Fixes an issue where triangle mesh and CSG geometry would not display correctly.

Pending

Allows individual services in the Explorer to be hidden even if the "Show Hidden Services in Explorer" setting is on. Also fixes a bug where hiding a service wouldn't keep it hidden the next time the place is opened.

Pending