Improvements
Note | Status |
---|---|
Decouples lighting updates from frame time. | Live |
Improves table.maxn() method to be 5-14x times faster than before. Does not affect table.getn() or #t. | Live |
Optimizes the table.concat method to perform 2x faster when delimiter string parameter is not used or empty; improves performance by 40% when delimiter is used. | Live |
Adds equipped tiles sidebar and moves face accessories to Check Face in Avatar Setup. | Live |
Fixes reordering of shoes in the Avatar Setup preview. | Live |
Adds cursor indicator when dragging equipped clothing tiles in Avatar Setup. | Live |
Adds an editor for drawing rolloff curves for AudioEmitter. | Pending |
Adds Workspace.RenderingCacheOptimizations property. | Pending |
The Skin palette in Avatar Setup now warns you when your avatar does not support changing skin tones as a result of having no visibly transparent pixels. | Pending |
Fixes
Note | Status |
---|---|
Reloads pending texture assets after some time if canceled prematurely. | Live |
Fixes the appearance of trails generated with one stationary attachment. | Live |
Fixes SurfaceAppearance texturing bug on EditableMesh objects. | Live |
Fixes issue where CameraSensitivity setting doesn't update for gamepads. | Live |
Fixes crash on OpenGL ES 2 devices on experiences using clouds. | Pending |
Fixes an issue where triangle mesh and CSG geometry would not display correctly. | Pending |
Allows individual services in the Explorer to be hidden even if the "Show Hidden Services in Explorer" setting is on. Also fixes a bug where hiding a service wouldn't keep it hidden the next time the place is opened. | Pending |