Release Notes for 600

Improvements

NoteStatus

Remove ThumbnailConfigurations from player characters during the avatar loading process to reduce the number of instances that need to be replicated for each avatar.

Live

Add SortKey support for MemoryStore's SortedMap.

Live

Adds live updating of Script Profiler data while the profiler is running.

Live

Add a tab to ScriptProfiler that displays all recorded functions in a flat list, sorted by aggregated execution time.

Live

Lowers the minimum part density value from 0.01 to 0.0001.

Live

Adds fluid enumeration property to TriangleMeshParts to select which geometry to use for aerodynamic force calculation.

Live

Introduces option to soft-lock HingeConstraint, PrismaticConstraint, CylindricalConstraint servos upon attaining their targets.

Live

Deprecate Points service.

Live

Type tooltips no longer split types across multiple lines when the type is simple.

Live

Simple if..then..else expressions with local variable conditions now use a more efficient implementation.

Live

Add timeout to PSN network calls.

Live

Display breakpoints on the scroll bar in scripts.

Live

Fixed unintelligible error message when cancelling installation in the Mac installer.

Live

Adds TextTruncate support for rich text.

Live

Added VR support for the follow-vehicle camera.

Pending

Fixes

NoteStatus

Fixed bug where a part attached to constraint with a servo/motor on will sometimes fall asleep when servo/motor should start to move it.

Live

Fixed a threading crash that happened during navigation mesh generation for TriangleMeshes.

Live

Fix addressing a possible crash when displaying tooltips on certain Script types in the Script Editor.

Live

rotateAxis no longer jumps across limits when min/maxAngle property is set.

Live

Fixed Shirts not importing correctly in the Avatar Previewer.

Live