Improvements
Note | Status |
---|---|
Fixed an issue where raycasts against terrain or meshes were limited to a maximum range of 2048 studs. | Live |
Implements immediate disconnect behaviors. connection:Destroy does a regular disconnect and runs pending events (unchanged). connection:Disconnect does an immediate disconnect and drops pending events. | Live |
Adds a tooltip to evaluate selected expressions during a debugging session. | Live |
Adds a command to Studio to evaluate an expression at the text cursor location while debugging. | Live |
Adds Instance:IsPropertyModified() and Instance:ResetPropertyToDefault() APIs. | Live |
Fixes
Note | Status |
---|---|
Disconnecting from an Event is now more efficient. | Live |
Fixed problems that occurred with PlayerGui and respawn when using an atomic starter character. | Live |
We optimized the update rate for shadows in future lighting mode. | Live |
Make Terrain:Clear() way faster on large terrains. | Live |
Improved autocomplete for Vector2 by adding type information for the Min/Max methods. | Live |
Fixed bug where Find/Replace widget would loose focus to the script editor when you clicked away and back to the find/replace widget | Live |
Fixes interactions between Studio and engine highlight instances. | Live |
Fixed buttons returning to the idle state after being clicked when the mouse is still hovering. | Pending |