Improvements
Note | Status |
---|---|
Luau type checking is now much smarter about tracing require() calls. | Live |
Fix a few rare PreciseConvexDecomposition cases where the result would be full of holes. | Live |
Improve the multicore scaling of parallel contact stepping by reducing the work done in serial phase. | Live |
Small improvement to collisions between MeshParts,Unions and other shapes. | Live |
Special cased infinite timeouts in WaitForChild to not bother scheduling a timeout task. Made NaN timeout throw. | Live |
Fix a bug where jumping over local definitions inside repeat..until loop with continue would allow reading these locals in the until expression, potentially revealing protected metatables of builtin userdata objects. | Live |
Streaming request API | Live |
Fixes
Note | Status |
---|---|
fixes exploitable crash. | Live |
Fix an issue with BaseParts parented to other BaseParts with streaming enabled. | Live |
Fixed Import button visibility in Game Explorer | Live |
Disable asset/folder tiles in Asset Manager when explorer overlay is open | Live |