Improvements
Note | Status |
---|---|
Implemented some changes to change Animator joint search root from "my parent's parent" to instead use the Animator's immediate parent if it is not a Humanoid or AnimationController. Also implements analytics to find games that may be affected in advance of enabling this change. | Live |
Added JointInstance.Enabled. Hidden for now. Waiting for supported clients to take over before enabling. | Live |
Add GetPlayingAnimationTracks and AnimationPlayed to Animator. Animator.AnimationPlayed is not enabled yet. Along with the model search change this eliminates the need for an AnimationController in animated models without a Humanoid. | Live |
InputObject::IsModifierKeyDown tells you whether modifier key was down for a given input event. Enum.ModifierKey.[Ctrl, Alt, Shift, Meta] | Live |
Fixes
Note | Status |
---|---|
Fix graphics tearing on Google Pixelbook | Live |
Fix crash on macOS 10.11 with shadowmaps | Live |
Need to enable {"FFlag::BypassDoubleInitialization", "True" } along with {"FFlag::FixGameViewControllerViewRecreation", "True" }, | Live |
Fixed brackets auto-completion inside nested function calls | Live |