Improvements
Note | Status |
---|---|
New Lighting mode option which enables:
| Live |
Changing the Part.CFrame setter to move the assembly relative to the given part instead of moving the Mechanism root in a nonsensical way. | Live |
New Lighting mode option which enables:
| Live |
Fix places that were last updated before TemporaryLegacyPhysicsSolverOverride was added not automatically converting to PGS | Live |
Added IK support for R15's in animation editor | Live |
ChatService:RegisterChatCallback(Enum.ChatCallbackType, luaCallbackFunction) will now allow you to set callback to interact with specific chat message processing steps. | Live |
Performance update in ChatServiceRunner server script and Speaker module script. Remove several uses of BindableEvent, and instead just invoke the appropriate lua functions directly. If you have made a personalized copy of the chat scripts we recommend that you review them and reduce uses of BindableEvent, and/or that you minimize the data you send with chat messages as extraData. | Pending |
Apple mobile devices with retina screens and iOS 8.0 (iPad Air, iPhone 5S) will no longer use antialiasing or high-quality shaders when rendering 3D content; players need to upgrade iOS version to 9 or above to get these effects back. | Pending |
Fixes
Note | Status |
---|---|
Fixed an issue where bodies waking from sleep would not wake other bodies connected by AlignPosition/AlignOrientaiton constraints | Live |
Fix Studio showing a warning about needing to enable PGS for Constraints when PGS was already enabled. | Live |
Players:GetUserThumbnailAsync() now has a 500 call per minute throttle. | Live |
Fixed a memory leak in the avatar sound replication script. | Live |
Fix a bug in the chat script that makes the chat bar fill the screen when upcoming UI system changes are enabled. If you've forked the chat scripts, you should update the ChatBar script. | Live |
Made LocalizationTable import errors do to invalid encoding not silently look like they succeeded | Live |
Automatic simplification of complex CSG objects to 5000 triangles or below, both Studio and in-game. | Pending |
Weld Constraints should now let you properly modify positions of individually welded parts. | Pending |