VelocityMotor
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The VelocityMotor is a special type of joint that works similarly to a Motor, but it uses a MotorFeature and a Hole to create the connection. In order for this object to work correctly:
- The VelocityMotor must be parented inside of a MotorFeature
- The MotorFeature needs to be parented inside of a BasePart
- The VelocityMotor's VelocityMotor.Hole property should be assigned to the hole you parented inside of the other part.
Summary
Properties
Displays the angle that the motor is at in radians.
The desired angle to be reached. The motor will attempt to reach this angle.
The maximum amount of velocity able to be reached.
Properties inherited from JointInstance
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance
Properties
DesiredAngle
The desired angle to be reached. The motor will attempt to reach this angle.
Properties inherited from JointInstance
Properties inherited from Instance
Methods
Methods inherited from Instance
Events
Events inherited from Instance