Player:LoadInstance

Deprecated

This function returns an instance that was previously saved to the player with Player:SaveInstance() with the same key. Returns nil if the key doesn't exist.

Parameters

key: string
Default Value: ""

Returns

Code Samples

The below example would reparent the saved instance to Workspace.

Player:LoadInstance

local Players = game:GetService("Players")
local function onPlayerAdded(player)
if player:WaitForDataReady() then
local model = player:LoadInstance("Model")
model.Parent = workspace
end
end
Players.PlayerAdded:Connect(onPlayerAdded)