NoCollisionConstraint

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The NoCollisionConstraint is an instance used to prevent collisions between two specific parts. Connected Parts will have no collision reaction between them, but can still have collisions with the rest of the world. Both parts can still receive touch events.

Using a NoCollisionConstraint allows you to create and share Models with customized collision filtering. You can still achieve collision filtering with Collision Groups, but you can't export that information to a model without adding a script to set them when the game runs.

It also provides a quicker way to disable specific problematic collisions. However, if you are trying to stop a large number of parts from colliding with another, it might be better to use Collision Groups.

NoCollisionConstraint Demo

The easiest way to add an NoCollisionConstraint is from the Create Constraint dropdown menu.

Creating a NoCollisionConstraint

Similar to other constraints, this tool will act differently based on how many parts are selected when the tool is activated.

No Parts Selected

If no parts are selected when the NoCollisionConstraint tool is clicked, the next two parts that are clicked on will be connected. If the same part is clicked twice no link will be created.

One Part Selected

If one part is selected when the NoCollisionConstraint tool is clicked, the next part that is clicked on will be connected to the selected part.

Two Parts Selected

If two parts are selected when the NoCollisionConstraint tool is clicked, the two parts will be connected. You cannot create an NoCollisionConstraint with more than two parts selected.

Summary

Properties

Determines whether the two constrained parts will collide with each other.

The second Part that the constraint connects.

The first Part that the constraint connects.

Events

Methods

Properties

Enabled

This property determines whether the two constrained parts, NoCollisionConstraint.Part0 and NoCollisionConstraint.Part1, will collide with each other.

The second Part that the constraint connects.

The first Part that the constraint connects.

Events

Methods