Motor6D

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Motor6D joins two BaseParts (Part0 and Part1) together in an animatable way. The Transform property determines the offset between these parts. This can be set manually using RunService.PreSimulation or through an Animator.

Models whose parts are joined by Motor6D are usually referred to as rigs, typically for Humanoids.

Summary

Properties

Properties inherited from Motor

Properties

Properties inherited from JointInstance

Properties

Properties

ChildName

Read Only
Not Replicated
Not Scriptable
Read Parallel

ParentName

Read Only
Not Replicated
Not Scriptable
Read Parallel

Transform

Hidden
Not Replicated
Read Parallel

Methods

Events