GuiButton
GuiButton is an abstract class that inherits from GuiObject. It is the base class for ImageButton and TextButton. Objects of this type serve to be interactive, clickable user interface elements. It defines several properties for interaction behavior, namely GuiButton.AutoButtonColor and GuiButton.Modal, as well as a handful of events for mouse buttons (GuiButton.MouseButton1Click, GuiButton.MouseButton1Down, etc).
The most important event of a GuiButton is GuiButton.Activated, a multi-platform event that fires when the button is activated. When using a mouse, this means clicking the button and releasing with the cursor still over the UI object. For touch, the same applies but with a touch instead of button press. Finally, for gamepads, GuiButton.Activated fires if a GuiButton is selected when the A-button is pressed and released. In short, this event is very useful for multi-platform user interface programming as it provides a nice general interface for a single user input.
Summary
Properties
Determines whether the button automatically changes color when the mouse hovers over or clicks on it.
If true while the GUI element is visible, the mouse will not be locked unless the right mouse button is down.
Sets the style of the GuiButton based on a list of pre-determined styles.
Methods
Events
Fires when the button is activated.
Fired when the mouse is in the left mouse down state on the GUI object.
Fired when the left mouse has released the GUI object.
Fired when the mouse has fully right clicked the GUI button.
Fired when the mouse is in the right mouse down state on the GUI object.
Fired when the right mouse button has been released on a GUI Object.
Properties
AutoButtonColor
The AutoButtonColor determines whether the button automatically changes color when the user's Mouse hovers over or clicks on it.
If true, the button will automatically change color when the mouse hovers over or clicks on it. If false, the button will not change.
If you would like to customize how a button changes when the user's mouse hovers over or clicks on it, consider using an ImageButton GUI and changing the element's ImageButton.HoverImage and ImageButton.PressedImage.
Please note that this property will not have an effect on an ImageButton if it's ImageButton.Image property is set to an image and is not null. Additionally, the property will not affect an ImageButton element on mouse hover when its ImageButton.HoverImage is not null nor on mouse click if ImageButton.PressedImage is not null.
Code Samples
local button = script.Parent
if button:IsA("ImageButton") then
if button.HoverImage and button.ClickImage then
return
end
end
button.AutoButtonColor = true
Modal
If true while the GUI element is visible, the mouse will not be locked unless the right mouse button is down.
Selected
A boolean property which indicates whether the object has been selected.
Style
Sets the style of the GuiButton based on a list of pre-determined styles.
Methods
Events
MouseButton1Click
The MouseButton1Click event fires when the user's Mouse fully left clicks the GUI button.
By clicking, the mouse has to be in bounds of the button and has to be pressed down and up again before this event fires. If the mouse leaves the bounds of the button and is released, the event will not fire. If you would like to avoid this limitation, you can use GuiButton.MouseButton1Down and MouseButton1Up. These events are similar, but will fire whenever the user pressed their left mouse down or up, respectively.
This event is similar to GuiButton.MouseButton2Click, which behaves identically except that it is connected to the user's right mouse button.
Note that this event will only fire for GUI buttons, including TextButtons and ImageButton. It will not fire for other GuiObjects.
Code Samples
local button = script.Parent
local function leftClick()
print("Left mouse click")
end
local function rightClick()
print("Right mouse click")
end
button.MouseButton1Click:Connect(leftClick)
button.MouseButton2Click:Connect(rightClick)
MouseButton1Down
The MouseButton1Down event fires when the user presses their left Mouse button down on the GUI object.
This event is similar to GuiButton.MouseButton2Down, which behaves identically except that it is connected to the user's right mouse button.
If you are looking for an event requiring the user to press and release their left mouse on a GUI in order for the event to fire, consider using GuiButton.MouseButton1Click.
Note that this event will only fire for GUI buttons, including TextButtons and ImageButton. It will not fire for other GuiObjects.
Parameters
The mouse's x screen coordinate in pixels.
The mouse's y screen coordinate in pixels.
Code Samples
local button = script.Parent
local function leftMouseButtonUp(x, y)
print("Left mouse up at", x, y)
end
local function leftMouseButtonDown(x, y)
print("Left mouse down at", x, y)
end
button.MouseButton1Up:Connect(leftMouseButtonUp)
button.MouseButton1Down:Connect(leftMouseButtonDown)
MouseButton1Up
The MouseButton1Up event fires when the user releases their left Mouse up off of the GUI object.
This event is similar to GuiButton.MouseButton2Up, which behaves identically except that it is connected to the user's right mouse button.
If you are looking for an event requiring the user to press and release their left mouse on a GUI in order for the event to fire, consider using GuiButton.MouseButton1Click.
Note that this event will only fire for GUI buttons, including TextButtons and ImageButton. It will not fire for other GuiObjects.
Parameters
The mouse's x screen coordinate in pixels.
The mouse's y screen coordinate in pixels.
Code Samples
local button = script.Parent
local function leftMouseButtonUp(x, y)
print("Left mouse up at", x, y)
end
local function leftMouseButtonDown(x, y)
print("Left mouse down at", x, y)
end
button.MouseButton1Up:Connect(leftMouseButtonUp)
button.MouseButton1Down:Connect(leftMouseButtonDown)
MouseButton2Click
The MouseButton2Click event fires when the user's Mouse fully right clicks the GUI button.
By clicking, the mouse has to be in bounds of the button and has to be pressed down and up again before this event fires. If the mouse leaves the bounds of the button and is released, the event will not fire. If you would like to avoid this limitation, you can use GuiButton.MouseButton2Down and MouseButton2Up. These events are similar, but will fire whenever the user pressed their left mouse down or up, respectively.
This event is similar to GuiButton.MouseButton1Click, which behaves identically except that it is connected to the user's left mouse button.
Note that this event will only fire for GUI buttons, including TextButtons and ImageButton. It will not fire for other GuiObjects.
Code Samples
function rightClick()
print("Right mouse click")
end
script.Parent.MouseButton2Click:Connect(rightClick)
MouseButton2Down
The MouseButton2Down event fires when the user presses their left Mouse button down on the GUI object.
This event is similar to GuiButton.MouseButton1Down, which behaves identically except that it is connected to the user's left mouse button.
If you are looking for an event requiring the user to press and release their right mouse on a GUI in order for the event to fire, consider using GuiButton.MouseButton2Click.
Note that this event will only fire for GUI buttons, including TextButtons and ImageButton. It will not fire for other GuiObjects.
Parameters
The mouse's x screen coordinate in pixels.
The mouse's y screen coordinate in pixels.
Code Samples
function rightMouseButtonUp(x, y)
print("Right mouse up", x, y)
end
function rightMouseButtonDown(x, y)
print("Right mouse down", x, y)
end
script.Parent.MouseButton2Up:Connect(rightMouseButtonUp)
script.Parent.MouseButton2Down:Connect(rightMouseButtonDown)
MouseButton2Up
The MouseButton2Up event fires when the user releases their right Mouse up off of the GUI object.
This event is similar to GuiButton.MouseButton1Up, which behaves identically except that it is connected to the user's left mouse button.
If you are looking for an event requiring the user to press and release their right mouse on a GUI in order for the event to fire, consider using GuiButton.MouseButton2Click.
Note that this event will only fire for GUI buttons, including TextButtons and ImageButton. It will not fire for other GuiObjects.
Parameters
The mouse's x screen coordinate in pixels.
The mouse's y screen coordinate in pixels.
Code Samples
function rightMouseButtonUp(x, y)
print("Right mouse up", x, y)
end
function rightMouseButtonDown(x, y)
print("Right mouse down", x, y)
end
script.Parent.MouseButton2Up:Connect(rightMouseButtonUp)
script.Parent.MouseButton2Down:Connect(rightMouseButtonDown)