DebuggerManager
The DebuggerManager is a special singleton class responsible for managing Roblox's Lua Debugger feature. It can be retrieved via the DebuggerManager() function, but only from the command bar.
Summary
Properties
Whether the debugger is enabled or disabled.
Methods
Registers a script to be used in the Lua Debugger. Returns a ScriptDebugger for the script.
Events
Fires when a new ScriptDebugger is created through the DebuggerManager:AddDebugger() method.
Fires when a registered ScriptDebugger has been discontinued.
Properties
DebuggingEnabled
Whether the debugger is enabled or disabled.
Methods
AddDebugger
Registers a script to be used in the Lua Debugger. Returns a ScriptDebugger for the script.
Returns
EnableDebugging
Enables the DebuggerManager.
Returns
Resume
Resumes the Lua Debugger if it is paused.
Returns
Events
DebuggerAdded
Fires when a new ScriptDebugger is created through the DebuggerManager:AddDebugger() method.