DebuggerBreakpoint
Represents a breakpoint in Roblox's Lua Debugger. This object cannot be created, but it can be retrieved from the ScriptDebugger class.
Summary
Properties
Whether or not to continue execution when breakpoint is hit.
An expression to log into the Output window.
Whether the breakpoint is unique for a single script instance or not.
Methods
Events
Properties
ContinueExecution
This field controls whether debugger will stop on the breakpoint or not.
It is used together with the DebuggerBreakpoint.LogExpression to
log a message when breakpoint is hit, without pausing into the debugger to
act as a 'logpoint' instead of a 'breakpoint'.
LogExpression
An expression which is evaluated when the breakpoint is hit with the
result being logged into the Output window.
Used together with DebuggerBreakpoint.ContinueExecution to
implement a 'logpoint' instead of a 'breakpoint'.
isContextDependentBreakpoint
Whether the breakpoint is unique for a single script instance or not.
When set, the breakpoint will not be duplicated into all the clones of the
current script.