AvatarEditorService:GetHeadShapesAsync
Returns
Code Samples
Getting owned head shapes
local AvatarEditorService = game:GetService("AvatarEditorService")
AvatarEditorService:PromptAllowInventoryReadAccess()
local result = AvatarEditorService.PromptAllowInventoryReadAccessCompleted:Wait()
if result == Enum.AvatarPromptResult.Success then
local shapes = AvatarEditorService:GetHeadShapesAsync()
for i, shape in ipairs(shapes) do
print(i, shape)
end
end