Melhorias
Observação | Status |
---|---|
New API method Plugin:Intersect that performs a CSG intersection. | Live |
Luau type inference engine can now apply the inverse of the condition from if/elseif chains whose branches ends with a return or a throw. | Live |
Fail fast on client-side when getting throttled by the service. Prevents the request queue getting longer and allows callers to handle 429 throttled responses correctly. | Live |
Overhauled the Rig Builder tool with modern UI and rig options, such as skinned meshes, and updates rigs to support modern avatar features. | Live |
Added a new header In the Advanced Explorer Filtering beta showing the number of results, allowing you to select, select all, and refresh. | Live |
Added support for ** in the Advanced Explorer Filtering beta feature. This will perform a deeper search for children. | Live |
Added a clear button to the explorer in the Advanced Explorer Filtering beta feature. | Live |
Adds a boiler template for BulkFaceImporterPlugin. | Pending |
Correções
Observação | Status |
---|---|
Fixed jitter on IKControls when smoothTime was >0 and one was continuously changing C0/C1 on motors. | Live |
Separated subtyping from error suppression. Subtyping is now transitive. | Live |
Addressed previously unhandled pre-mulitplied alpha frame blending on flipbook particle animations | Live |
Fixes an issue with LocalScripts not always running when characters are set to atomic or persistent. | Live |
Fixed bug with camera zoom in VR. | Live |
Added repeat to gamepad selection navigation with keyboard. | Live |
Model scale factor is now included in humanoid walking force calculations, so that the walking force for even significantly scaled character rigs feels identical to that of a standard rig. | Live |
PivotTo now works correctly on production with ScaleTo under the Model Scale beta. | Live |
Scale dragger no longer seizes up when resizing very long thin parts from very close up. | Live |
Scrolling Frame scrollbars are no longer hidden initially on PC. | Live |