Melhorias
Observação | Status |
---|---|
A new property of Script has been added to control the context under which it runs. This will make it easier to create assets with client and server code without the need to move scripts throughout the place file. | Live |
Fix an issue that prevented plugins from using Parallel Lua features. | Live |
This change will affect that the loading screen won't default to landscape, it will be keeping as the phone orientation, then when the game loaded, change to whatever the game supporting. The default value of StaterGui:ScreenOrientation will be changed from LandscapeSensor to Sensor | Live |
Studio Edit mode controls no longer break/override test mode camera keybinds (e.g. I/O) and the emote wheel | Live |
View in Browser from Toolbox now opens the new Creator Marketplace website | Live |
Fixed Escape not opening the escape menu while testing in Studio | Live |
Added channel info next Roblox Internal on Studio ribbon for internal users. | Live |
Enable Studio WebView2 even for regular users running as admin. | Live |
Convert ContextActionPriority.Default to a legacy name for ContextActionPriority.Medium. | Live |
In strict mode, Luau will now be much smarter about inferring correct return types and argument types in certain cases. | Pending |
Luau now supports __len metamethod for tables; #v will call __len if defined; __len must return a number. Additionally, Luau now implements rawlen function that computes the length of the table without using the metamethod dispatch, although note that this function is rarely useful and is going to be slower than #v. | Pending |
Correções
Observação | Status |
---|---|
This yields a reduction in memory consumption which many users may not detect. It is likely that death ragdoll animation will be improved in some Lubuo experiences. All of this depends on NewRuntimeReserveFixes1 being set. | Live |
Fixing vote count in Asset Preview | Live |
Added external login dialog when internal embeded webview fails to load for 3 times. | Live |
Fixed RichText not displaying correct font when changing from invisible to visible. | Live |