Melhorias
Observação | Status |
---|---|
PluginGui now has BindToClose. pass in a function. When user clicks the "close" button on Plugin Widget, if BindToClose has been called, instead of closing, we just trigger the bound function. | Live |
New API for PluginGui:GetRelativeMousePosition(). It will return mouse positions relative to plugin gui if it is inside gui or it is a drag and leaves gui | Live |
Changed Ctrl+Shift+Fn stat panels to use the renderer that's used by microprofiler, which results in less overhead when the panels are active. | Pending |
Fixes a networking issue where some instances have inconsistent property values between players already in a game and players joining that game. The issue is believed to manifest rarely because it requires moving instances from a replicated service (like Workspace) to a non-replicated service (like ServerStorage) and then back again. | Pending |
Added in properties PrivateServerId and PrivateServerOwnerId Deprecated VIPServerId and VIPServerOwnerId Added new return value to ReserveServer, privateServerId. | Pending |
Correções
Observação | Status |
---|---|
Fixed legacy Enum integer values not being correctly mapped to supported values in some cases. | Live |
Fixed regression where changing surface type would remove explicit joints like Motor6Ds in addition to auto-joints | Live |
Introduce server-side In-Game CSG API for performing Union and Subtract operations. | Pending |
Fixed incorrect rendering of collision geometry in Studio | Pending |
Fixed a bug where slowly rotating thin objects would cause severe latency when using Streaming. | Pending |