Your experience's genre and optional subgenre are displayed on the experience's main page to help users better understand what kind of gameplay to expect. Roblox also uses this information when placing experiences in genre-specific top and trending sorts on the Charts page.
Updating Genres
You can update your experience's genre and optional subgenre in the Creator Dashboard.
To update your genre:
- Navigate to the Creator Dashboard.
- Click on the thumbnail of the experience you want to update the genre for. The experience's Overview page displays.
- In the left-hand navigation, select Configure → Settings.
- Select the genre of your experience. For additional guidance, see Best Practices.
- (Optional) Select a subgenre if one applies.
When you update your genre, the genre immediately updates on your experience's main page, but it may take a few days to reflect in other Discovery systems like genre-specific sorts in Charts.
Genre Accuracy
To ensure genres are accurate and relevant for users, Roblox regularly reviews experiences and may update any genre selections that appear inaccurate. If Roblox updates your experience's genre, you will be notified by email and the change will appear on the experience's Settings page.
When Roblox changes your genre, you can appeal the decision if you think Roblox made a mistake.
To appeal a genre change made by Roblox:
- Confirm that Roblox changed your genre by viewing the change on your experience's Settings page within the Creator Dashboard.
- Navigate to roblox.com/support.
- Confirm that you are logged into your Roblox account with edit permissions for the experience.
- Select the Experience Genre help category, and provide the Universe ID of your experience in the Universe ID field.
- Click Continue to submit your appeal.
Roblox will review your appeal and notify you of the outcome, usually within a few days. If your appeal is accepted, your genre will reset back to the previous genre before Roblox changed it. If your appeal is rejected, your genre will remain the same, and you won't be able to appeal the decision again.
Best Practices
Selecting a genre helps users discover and understand what to expect from your experience. Consider the following best practices to select the most relevant genre for your experience.
- Primary purpose and core gameplay — Sometimes there isn't a genre that perfectly describes your experience, or multiple genres can be valid. In these cases, it's recommended to pick the genre that fits best and describes the primary purpose or core gameplay loop of your experience.
- Selecting a subgenre — While genres give users a broad sense of what kind of gameplay to expect, subgenres help describe the core mechanics of your experience in more detail. It's recommended to select a subgenre if one applies. However, if there isn't a subgenre that fits your experience, you can still select a genre without a subgenre.
- Genre and subgenre descriptions — Refer to the genre and subgenre descriptions to compare genres and help you make the best choice for your experience.
Genre and Subgenre Descriptions
Use the following genre descriptions and additional subgenres to best represent your experience's content. Some genres do not include subgenres.
Action
Experiences that emphasize physical challenges and quick reflexes. They normally involve combat or other fast-paced gameplay.
Subgenres
- Battlegrounds & Fighting — Experiences focused on combat between two or more characters. They often feature a variety of different combat mechanics.
- Music & Rhythm — Experiences that challenge a player's sense of rhythm. They most often require players to press buttons in sequence to the beat of music.
- Open World Action — Experiences where players can freely explore large worlds with an emphasis on action-oriented gameplay such as fighting and other combat.
Adventure
Experiences focused on elements such as exploration, solving challenges, and/or interacting with characters to progress through a story or to complete a goal.
Subgenres
- Exploration — Experiences where players freely explore worlds. They often involve players uncovering hidden secrets, landmarks, or other unique details at their own pace.
- Scavenger Hunt — Experiences where the objective is to find and collect a series of objects.
- Story — Experiences focused on providing players a narrative experience. They often tell a story through a series of levels, puzzles, and challenges.
Education
Experiences focused on learning specific skills or subjects.
Entertainment
Experiences meant to entertain through consumption or creation of content, including audio, visual, or other forms of media.
Subgenres
- Music & Audio — Experiences for listening, discovering, or creating music and audio.
- Showcase & Hub — Experiences that act as a demo, show off an immersive environment, or highlight and portal to other experiences.
- Video — Experiences for watching or creating video content.
Obby & Platformer
Experiences where players navigate surfaces and obstacles to progress. Player actions often involve jumping, climbing, or changing directions.
Subgenres
- Classic Obby — Experiences where players jump between platforms to progress.
- Runner — Experiences where players automatically move and must avoid obstacles to continue.
- Tower Obby — Experiences where players climb upwards through a series of platforms and obstacles.
Party & Casual
Experiences focused on casual social play with other players.
Subgenres
Childhood Game — Experiences recreating classic childhood games like tag or hide-and-seek.
Coloring & Drawing — Experiences that focus on coloring or drawing as the primary gameplay mechanic.
Minigame — Experiences made up of short round-based games.
Quiz — Experiences centered around trivia or quizzes.
Puzzle
Experiences focused on problem-solving challenges to progress.
Subgenres
Escape Room — Experiences focused on solving puzzles to escape a room or building.
Match & Merge — Experiences where players combine items to create new ones.
Word — Experiences where players create, guess, or find words.
RPG
Experiences where players embody characters in a fictional world, making choices that affect their journey. Players progress through a system of rules, like stats and abilities.
Subgenres
Action RPG — RPG experiences focused on real-time combat.
Open World & Survival RPG — RPG experiences where players traverse an open world, often challenging the player to survive.
Turn-based RPG — RPG experiences involving turn-based combat.
Roleplay & Avatar Sim
Experiences where players immerse themselves in various roles, often with avatar customization. They emphasize creativity, social interaction, and personal expression.
Subgenres
Animal Sim — Experiences where players take on the role of an animal in a virtual world.
Dress Up — Experiences centered around dressing up avatars.
Life — Experiences where players create and live out scenarios that mimic everyday life.
Morph Roleplay — Experiences focused on unstructured roleplay where players take on predefined characters that don't resemble their avatars.
Pet Care — Experiences where players raise or take care of a pet.
Shooter
Experiences where players shoot ranged weapons to defeat other players or enemy units.
Subgenres
Battle Royale — Shooter experiences where many players all fight each other. The last player or team standing wins.
Deathmatch Shooter — Shooter experiences where the primary objective is eliminating the other players or team.
PvE Shooter — Shooter experiences where players primarily battle against computer-controlled enemies.
Shopping
Experiences that support online shopping for users to purchase digital or real-life goods.
Subgenres
- Avatar Shopping — Experiences that help users browse and purchase avatar items.
Simulation
Experiences simulating real-world systems, processes, and activities. The focus is on performing specific activities like managing businesses or operating vehicles.
Subgenres
Idle — Experiences with little to no player input or interaction.
Incremental Simulator — Experiences where progression involves simple repetitive actions to increase a counter. As players progress, they often unlock new capabilities, levels, and characters.
Physics Sim — Experiences focused on physics and interactions within the environment to simulate reactions.
Sandbox — Experiences providing players with tools and resources to build and customize an environment.
Tycoon — Experiences simulating the management of a business or base. They often involve collecting money from "droppers" used to upgrade the base.
Vehicle Sim — Experiences centered around driving or operating vehicles. This often includes cars, planes, boats, or other vehicles.
Social
Experiences that primarily serve to connect people through hanging out, communication, or sharing.
Sports & Racing
Experiences focused on sports or racing related competition.
Subgenres
Racing — Experiences featuring a racing competition, where the objective is to achieve the fastest time.
Sports — Experiences focused on the practice of real-life sports.
Strategy
Experiences that emphasize the use of skillful thinking or strategic planning.
Subgenres
Board & Card Games — Experiences inspired by traditional board and card games in real life. They typically involve a combination of luck and/or skillful thinking.
Tower Defense — Experiences where players strategically position defensive units along a path to prevent waves of enemies from reaching the end of the path.
Survival
Experiences where the objective is for players to survive, escape, or defeat something that is threatening them.
Subgenres
- 1 vs All — Experiences where players have different roles and a win condition. Typically one player is "it" and the others need to escape or defeat them.
- Escape — Experiences challenging players to make a successful escape in order to survive a threat.
Utility & Other
Experiences that don't fit into the other genres, including utility experiences that provide value to users in some way.