---
title: "Design games on Roblox"
url: /docs/en-us/production/game-design
last_updated: 2026-10-19T18:06:22Z
description: "Design games on Roblox"
---

# Design games on Roblox

A designer's role is to create an engaging game for players, retain those players over time, and devise a sustainable monetization model to fund further development. Whether you are a novice designer or a veteran, Roblox offers a variety of resources to help you through the design process.

## What's new

_Sketch Series: Onboarding Techniques_

_Sketch Series: Retention Metrics_

## Design your game

- [Design for Roblox:](/docs/en-us/production/game-design/design-for-roblox.md) Learn how Roblox is unique as a platform and how to design games with these factors in mind.
- [Core loops:](/docs/en-us/production/game-design/core-loops.md) Learn how to design central gameplay systems to build your game from the ground up.
- [Prototyping:](/docs/en-us/production/game-design/prototyping.md) Learn different prototyping methods for exploring your game's potential and how they can help bring your vision to life.

## Build your game

- [Onboarding:](/docs/en-us/production/game-design/onboarding.md) Learn how to design an effective onboarding experience to retain as many new players as possible, increase potential concurrent and daily active users, and improve your game's monetization potential.
- [Onboarding techniques:](/docs/en-us/production/game-design/onboarding-techniques.md) Learn strategies to help direct players through the onboarding funnel as quickly and seamlessly as possible.
- [Quest design:](/docs/en-us/production/game-design/introduction-to-quest-design.md) Learn how to effectively design quests, achievements, and dailies to increase engagement and retention in your games.
- [UI and UX design:](/docs/en-us/production/game-design/ui-ux-design.md) Learn how to design user interfaces and how to design an intuitive and engaging game.

## Monetize your experience

- [Monetization foundations:](/docs/en-us/production/game-design/monetization-foundations.md) Learn monetization best practices and shop design to maximize your experience's monetary growth potential.
- [Season pass design:](/docs/en-us/production/game-design/season-pass-design.md) Learn how to design season passes for your experiences to deliver new content, promote player retention, and generate revenue.
- [Subscription design:](/docs/en-us/production/game-design/subscription-design.md) Learn how to design recurring purchases that your players look forward to each month.
- [Contextual purchases:](/docs/en-us/production/game-design/contextual-purchases.md) Learn how to design compelling and unintrusive purchase opportunities that occur outside an experience's shop.
- [Balance virtual economies:](/docs/en-us/production/game-design/balance-virtual-economies.md) Learn best practices to balance virtual economies when introducing new events.

## Support your game

- [LiveOps essentials:](/docs/en-us/production/game-design/liveops-essentials.md) Learn how to design content that keeps players coming back and enjoying your game after launch.
- [LiveOps planning:](/docs/en-us/production/game-design/liveops-essentials.md) Learn how to maintain a dynamic and captivating game through interweaving the release of two types of content.
- [Analytics essentials:](/docs/en-us/production/game-design/analytics-essentials.md) Learn how to leverage key performance indicators (KPIs) to identify the health of your game and potential growth opportunities.
- [Content updates:](/docs/en-us/production/game-design/content-updates.md) Learn how to design content cadences to keep players engaged between larger game updates.