Engine-klasse
Chat
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Samenvatting
Eigenschappen
Methoden
CanUserChatAsync(userId: number):boolean |
CanUsersChatAsync(userIdFrom: number,userIdTo: number):boolean |
Chat(partOrCharacter: Instance,message: string,color: Enum.ChatColor):() |
FilterStringAsync(stringToFilter: string,playerFrom: Player,playerTo: Player):string |
FilterStringForBroadcast(stringToFilter: string,playerFrom: Player):string |
FilterStringForPlayerAsync(stringToFilter: string,playerToFilterFor: Player):string |
InvokeChatCallback(callbackType: Enum.ChatCallbackType,callbackArguments: Tuple):Tuple |
RegisterChatCallback(callbackType: Enum.ChatCallbackType,callbackFunction: function):() |
SetBubbleChatSettings(settings: Variant):() |
Evenementen
Chatted(part: Instance,message: string,color: Enum.ChatColor):RBXScriptSignal |
API-referentie
Eigenschappen
Methoden
CanUserChatAsync
CanUsersChatAsync
Chat
Parameters
| Standaardwaarde: Blue |
Teruggaves
()
Codevoorbeelden
Chat:Chat
local ChatService = game:GetService("Chat")
local part = Instance.new("Part")
part.Anchored = true
part.Parent = workspace
ChatService:Chat(part, "Geef John de schuld!", "Red")FilterStringAsync
FilterStringForBroadcast
Teruggaves
Codevoorbeelden
Chat:FilterStringForBroadcast
local Players = game:GetService("Players")
local Chat = game:GetService("Chat")
local playerFrom = Players.LocalPlayer
local message = "Hallo wereld!"
-- Filter de string en sla het resultaat op in de 'FilteredString' variabele
local filteredString = Chat:FilterStringForBroadcast(message, playerFrom)
print(filteredString)FilterStringForPlayerAsync
InvokeChatCallback
Parameters
Teruggaves
RegisterChatCallback
Parameters
Teruggaves
()
SetBubbleChatSettings
Chat:SetBubbleChatSettings(settings:Variant):()
Parameters
settings:Variant |
Teruggaves
()
Codevoorbeelden
Pas visuele aspecten aan
local ChatService = game:GetService("Chat")
ChatService:SetBubbleChatSettings({
BackgroundColor3 = Color3.fromRGB(180, 210, 228),
TextSize = 20,
Font = Enum.Font.Cartoon,
})Herstel standaardinstellingen
local ChatService = game:GetService("Chat")
ChatService:SetBubbleChatSettings({})Evenementen
Chatted
Parameters