Release Notes for 608

개선 사항

노트상태

Adds an export utility to ScriptProfiler to save profiling data to disk.

Live

Setting MeshPart.Size and PartOperation.Size is 30% faster.

Live

Changes in both Terrain.ReadVoxelChannels and Terrain.WriteVoxelChannels lua API methods:

  1. Rename Material channel to SolidMaterial.
  2. Rename Occupancy channel to SolidOccupancy.
  3. Rename WaterOccupancy channel to LiquidOccupancy.
Live

Luau 'tostring' function no longer adds '.' in scientific notation of numbers like '1e+24' (when there is no fractional part).

Live

Updates environment map rerenders to be less sensitive to camera movements.

Live

Various small improvements to the beta features dialog. For example, the scrolling is no longer clunky, and you can click on either the checkbox or name label to toggle a feature.

Live

Fixes issue with Import Asset > Apply To All applying incorrect node.

Pending

Adds spacebar shortcut to the Properties window for toggling checkbox values.

Pending

수정

노트상태

Fixes EditableMesh memory leak.

Live

Fixes a bug on EditableMesh visualization when changing its parent.

Live

Fixes bug where indoor reflections would flicker.

Live

Fixes an interpolation issue when moving AudioEmitter objects around.

Live

Fixes issue with Watch window showing 'Value not found' instead of the instance property value.

Live

Luau now allow calls to setmetatable() to a value whose type is a union of tables.

Live

Fixes an issue where frame rate could be reduced significantly when you set Enum.ModelStreamingBehavior to Improved.

Live