Release Notes for 596

개선 사항

노트상태

Adds a way for select packages to be updated on RCC session start automatically. Packages from a predetermined list that exist in the data model will be updated during session load.

Live

Changes in how Indoor Dynamic Environment Maps are generated.

Live

The require() command will start failing on destroyed ModuleScripts. Potential impact will be measured first, followed by a warning message, and finally an error.

Live

In the Avatar Previewer, if a clothing item you are trying to add can fit into multiple categories, a menu will appear, allowing you to decide where it goes.

Live

Live scripting in beta release.

Pending

Adds a Dragger Improvements beta feature which includes many workflow and UX improvements to the main draggers and draggers in the Animation Editor / Terrain Tools.

Pending

Adds a method Random:Shuffle() which uses a Random instance as the source of randomness to uniformly shuffle the array part of a table in place.

Pending

Uploading UGC bundles will now also validate rules against the body as a whole, rather than only on individual limbs.

Pending

수정

노트상태

Fixes a bug that caused the -11 error when performing boolean operations.

Live

Fixes ParticleEmitter FlipbookLayout property reset.

Live

Updates the return type of GetDescendants() from {any} to {Instance}.

Live

Improves VR swimming controls.

Live

Fixes the Script Editor function filter for functions in nested tables, as described in https://devforum.roblox.com/t/2573044. The functions in nested tables will be displayed correctly, separated by dots, not simply concatenated.

Live

Dragging with a DragDetector that has a ReferenceInstance and a min/max translation property will update the range of allowed motion along with the ReferenceInstance CFrame.

Live

Fix to consistently stop rendering pixel borders when a GuiObject has a direct UICorner child.

Live

Fixes bug where indirect lighting from the sky was inconsistent when adding an Atmosphere instance.

Pending