개선 사항
노트 | 상태 |
---|---|
Removed start screen from animation editor. Users can now switch between rigs while editor is open | Live |
Player:IsInGroup, Player:GetRankInGroup and Player:GetRoleInGroup will now all cache for 1 minute. | Live |
Add Copy ID to Clipboard Entry to the context menu of Mesh objects in the Game Explorer | Live |
LocalizationService.GetTableEntries is a new API that will return a list of lists of LocalizationTable entries. Each item of the returned list will correspond to the list of LocalizationTable entries for one of the LocalizationTables considered in the autotranslation path of a string. The order of items in the returned list indicates the priority of that list of entries when performing autotranslation. | Pending |
수정
노트 | 상태 |
---|---|
Fixed bug where animation scaling bars would not move properly when animation editor was scrolling. | Live |
Fixed the incorrect triggering of Changed event for SideChain when a CompressorSoundEffect has a parent added or is set to nil when already nil | Live |
StreamingEnabled property of Workspace will now replicate, allowing clients to see the server value consistently. | Live |
Fixed bug where Animation Event tooltips were appearing in random locations | Live |
Fixed a bug when setting LayoutOrder on an element in a layout sorted by Name | Live |
Fixed issue with Team Create places sometimes being unable to publish when there are Packages in the place. | Live |
Performance fixes for in-game chat. | Pending |