Release Notes for 344

개선 사항

노트상태

Accessories attached to all body parts will now scale based upon the scales applied to the body parts that they are attached to.

Live

GuiObject.MouseLeave, GuiObject.MouseEnter, GuiObject.InputBegan, GuiObject.InputEnded, and GuiButton.AutoButtonColor now all work much more reliably.

Live

Added native mouse cursors for plugins in the form of plugin:GetMouse().Icon = "rbxasset://SystemCursors/ClosedHand" etc.

Live

Added a "Recommended" category in new object window.

Live

ChatService method CanUsersChatAsync will internally check the target player's block list in addition to their privacy settings to determine if the message should be visible to them.

Pending

On Windows, the messages that display in the first few seconds of client launch now localize to the player's Roblox locale id.

Pending

Another attempt to fix the issue where playing two sounds at the same time causes them to be static-y/garbled.

Pending

New Glue, Rotate, RotateP, and RotateV instances will now be named with their type name instead of just "Instance"

Pending

수정

노트상태

Activating Select/Move/Scale/Rotate Ribbon tool will no longer always default to select when plugin was active before switching to ribbon tool.

Live

Transform tooltip now shows default shortcut Ctrl + 5.

Live

When camera is at a certain angle, parts will no longer be inserted at a extremely long distance away

Live

Fixed a crash while opening a place.

Live

Bug fixes for new UI Editor: Locked parts will not be selectable when UI Editor is on.

Clicking gui objects during play solo won't turn UI Editor on

Gui objects won't be selected if show development gui is false

Live

Fix microprofile dump & mobile view to work in Firefox

Pending