Studio's 3D Importer provides a quick and easy way to import third-party 3D .fbx or .gltf assets into your projects. The importer provides object previews and error-checking to ensure that your asset meets Studio's general 3D requirements.
To import your asset (downloadable reference):
- In Studio, navigate to the Avatar tab and select the 3D Importer.
- In the file browser, select the .fbx file saved locally. The 3D Importer loads a preview of the object.
- If textures don't load for your asset, continue to the next step and add textures manually later.
- Select Import.
- The asset populates in your workspace as a Model that contains a MeshPart with the appropriate textures applied as a MeshPart.TextureID.
- If textures were not imported correctly, follow the instructions below to add the file manually.
Adding textures manually
If textures didn't load correctly, add them manually with the Asset Manager.
Open the Asset Manager. You may need to save and publish your experience before accessing your assets.
In the Asset Manager, select the Bulk Import button.
Upload your image file.
In the TextureID property, select the value field and add the assetID of the texture image.