改善
ご注意 | 状況 |
---|---|
Workspace properties for streaming enabled games to control minimum and target streaming distances. | Live |
Welds joining unachored parts to anchored parts will now be honored. Parts joined to anchored parts will no longer be their own assembly root. Anchored parts will still always be an assembly root. | Live |
Preset costumes will now show up in the mobile Avatar Editor. | Live |
Fixed Plugin:Deactivation signal. Now it will only fire on the Active plugin when that plugin transitions to Deactivated. | Live |
Added option in game explorer to insert mesh part with location data | Live |
Copy ID to clipboard for images in game explorer uses asset id | Live |
Uninstalling Studio should no longer leave a stray file behind | Pending |
修正
ご注意 | 状況 |
---|---|
Animation Editor now adds a starting keyframe to a joint when devs create a non-starting key for that joint | Live |
Fixed a bug where setting the RollOffMode of a Sound to InverseTapered would not change the previous roll off mode. | Live |
settings() is no longer considered deprecated by the script analyzer. | Live |
Fixes problem with loading some mp3 files. | Live |
All IK prompts in Animation Editor now use proper rig name | Live |
Fixed bugs in Animation Editor where animation doesn't export properly after changing length and the last keyframe does not import | Live |
Fixed bug where Reset Joints menu option in Animation Editor did nothing | Live |
Animations should now play correctly when using a StarterCharacter without a Humanoid and a StarterHumanoid. | Live |
Accessories should now scaled according to the scale of the part it is attached to. | Live |
Avatars should sit in seats with character touching the top surface of the seat. | Live |
The playerlist no longer steals gamepad selection focus when it's enabled. | Live |
Added a workaround for Adreno 3xx family of GPUs to fix garbled UV coordinates on instanced meshes. | Live |
You can no longer retry upload through Studio if mesh file has inappropriate name. | Live |
Fixed a bug where characters would vibrate when Gravity is 0, but the character is kept on the floor with a Body Force. | Pending |
Added a workaround for Adreno 3xx family of GPUs to fix garbled UV coordinates on instanced meshes. | Pending |
Fixed a bug where wheels on cars may get stuck in the spawn location for late joining players. | Pending |
If the AutomaticScalingEnabled is set on the StarterCharacter or StarterHumanoid, then the character should automatically be scaled when entering the game. | Pending |